Skip to content

Units And Structures Not Targetable By Tanks At Higher Elevations #2154

@shauffhausen

Description

@shauffhausen

Prerequisites

  • I have searched for similar issues and confirmed this is not a duplicate

Game Version

  • Command & Conquer Generals
  • Command & Conquer Generals: Zero Hour
  • Other (please specify below)

Bug Description

Tanks firing shells don't appear to be able to target any units or structures after a certain height elevation difference above itself. But the same tank is able to fire at the ground next to the target. Meaning, the ability and capability of firing at the targeted elevation is possible, but if there is a unit or structure present in the same location it is no longer possible.

Examples below. Units tested with:

Battlemaster (Failed)
Crusader (Failed)
Scorpion (Failed)
Overlord (Failed)
Emperor Overlord (Shells Failed / Gatling Upgrade Succeeded)
Gatling Tank (Succeeded)
Outpost w/ Tank Hunters (Succeeded)
Tank Hunter (Succeeded)

https://github.com/user-attachments/assets/8a3a24ca-ed9c-42b5-868b-b252d916e1e3
https://github.com/user-attachments/assets/23b55dfe-e3ad-46d9-8628-ae2129882664
https://github.com/user-attachments/assets/71909724-9239-4f46-9450-be11877eda90
https://github.com/user-attachments/assets/b70af9e5-45cc-4e73-a044-cf57781b186b
https://github.com/user-attachments/assets/bb905b80-4c89-4334-a311-319a4551a0d9

Reproduction Steps

Use this map if needed. Use a tank to fire shells at these bunkers from below. And then attack the terrain next to it from the same place.

Place and target any structure or unit on the trail behind the bunker and note the same issue.

Bloodrock dz beta.zip

Additional Context

Inconsistent behavior. It's unclear to players what's going on when this happens. The tanks can force-fire the ground next to the target to cause it damage. They can see the unit physically capable of firing at the location they are targeting. But they cannot target the actual thing they want to destroy.

If the units can shoot at these places if nothing is present, I feel like they should be able to shoot anything that is present as well. But, is the bug that the unit can force fire the ground at that elevation, or is the bug that the units/structures cannot be targeted? Debatable and unclear.

Metadata

Metadata

Assignees

No one assigned

    Labels

    BugSomething is not working right, typically is user facingInputMinorSeverity: Minor < Major < Critical < BlockerUnit AIIs related to unit behaviorZHRelates to Zero Hour

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions