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Temperature-based aggregate state changes for water #26
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Category: Gameplay ContentRequests, Issues and Changes targeting gameplay mechanics and contentRequests, Issues and Changes targeting gameplay mechanics and contentSize: MMedium-sized effort likely requiring some research and work in multiple areasMedium-sized effort likely requiring some research and work in multiple areasStatus: BlockedIs currently blocked by missing dependencies, pre-requisites, etc.Is currently blocked by missing dependencies, pre-requisites, etc.Topic: WorldGenRequests, Issues and Changes related to facets, rasterizers, etc.Requests, Issues and Changes related to facets, rasterizers, etc.Type: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature
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Category: Gameplay ContentRequests, Issues and Changes targeting gameplay mechanics and contentRequests, Issues and Changes targeting gameplay mechanics and contentSize: MMedium-sized effort likely requiring some research and work in multiple areasMedium-sized effort likely requiring some research and work in multiple areasStatus: BlockedIs currently blocked by missing dependencies, pre-requisites, etc.Is currently blocked by missing dependencies, pre-requisites, etc.Topic: WorldGenRequests, Issues and Changes related to facets, rasterizers, etc.Requests, Issues and Changes related to facets, rasterizers, etc.Type: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature
Overview
The next step in a water cycle is to allow snow to change into water and vice versa. All snow/water, not just that placed by weather events, should be changed when temperatures rise/fall out of range. Also in this step: weather should be synced with the heat maps, so that it rains when it is hot and snows/hails when it is cold.
Pre-requisites
This step will need to be done after heat maps are built. Snow should melt in waves based on which areas are hotter at any given point.
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