I've put together a basic chess console application to provide a practical demonstration of how this library can be used. Currently, the end game detection logic in Game.cs is placeholder, and it would be a good idea to implement the logic for that.
Specifically, Game.CheckGameOver(Board board, out Player? winner) should:
- return
false and set winner to null if the game is not yet over
- return
true and set winner to the winning player (black or white) if board represents a state in which one player has checkmated another
- return
true and set winner to null if the board represents a stalemate
Ordinarily there would be test cases in place to validate the implementation. However, as this is an example project there are no test cases, as it's only used for demonstration purposes so it's not critical if there are a few bugs in it.
I've put together a basic chess console application to provide a practical demonstration of how this library can be used. Currently, the end game detection logic in
Game.csis placeholder, and it would be a good idea to implement the logic for that.Specifically,
Game.CheckGameOver(Board board, out Player? winner)should:falseand setwinnerto null if the game is not yet overtrueand setwinnerto the winning player (black or white) ifboardrepresents a state in which one player has checkmated anothertrueand setwinnerto null if the board represents a stalemateOrdinarily there would be test cases in place to validate the implementation. However, as this is an example project there are no test cases, as it's only used for demonstration purposes so it's not critical if there are a few bugs in it.