diff --git a/fgd/brush/func/func_bhop.fgd b/fgd/brush/func/func_bhop.fgd index f42e4febb..aa06a8f06 100644 --- a/fgd/brush/func/func_bhop.fgd +++ b/fgd/brush/func/func_bhop.fgd @@ -9,7 +9,7 @@ target(target_destination) : "Remote Destination" : : "The entity specifying the point to which the player should be teleported (overrides progress teleport setting)." UseDestinationAngles(boolean) : "Use Destination Angles" : 1 : "Snap the player's angles and velocity direction to the angles of the destination entity." ResetVelocityOnTeleport(boolean) : "Reset Velocity on Teleport" : 0 : "Reset the player's velocity when teleported." - LandingLimit(integer) : "Landing Limit" : 0 : "The maximum amount of times the player is allowed to land on this. A limit of zero allows unlimited landings/bhops. Only full groundings count toward this, not just touching from above." + LandingLimit(integer) : "Landing Limit" : 0 : "The maximum amount of times the player is allowed to land on this. A limit of 0 allows unlimited landings/bhops. A limit of -1 uses gamemode-specific behavior emulating func_door blocks from the appropriate game. Only full groundings count toward this, not just touching from above." spawnflags(flags) = [