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One usage example that comes to my mind would be teleporting the player randomly to some position then using the navmesh to get the closest navarea to ensure a clean teleport where the player isnt stuck OOB.
There might be more use cases but this might be the most useful and common one so perhaps streamlining this into a simple Instance.FindNearestPosOnNavMesh(startpos: Vector) would be enough
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One usage example that comes to my mind would be teleporting the player randomly to some position then using the navmesh to get the closest navarea to ensure a clean teleport where the player isnt stuck OOB.
There might be more use cases but this might be the most useful and common one so perhaps streamlining this into a simple
Instance.FindNearestPosOnNavMesh(startpos: Vector)would be enoughBeta Was this translation helpful? Give feedback.
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