Spawned grenades do not explode and grenade projectile entities show up as obsolete #48
Bambi-pa-hal-is
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All the grenade projectiles seem to have been removed from the editor and now show up as obsolete (see image). The flashbang still exists, but for some reason it shows up as an error model.
Also when spawning a grenadeprojectile like
molotov_projectilevia apoint_templatethe grenades do not explode (the flashbang is again the only exception to this). Previously you could activate a grenade by firing theInitializeSpawnFromWorldinput but that no longer works. Does anyone have a workaround, or is this something Valve needs to fix?Here is my code to spawn a molotov. It just bounces around.
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