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does the game ever consider these as landings internally? (e.g. playing the landing sound), if not then I don't see this as a bug (in fact quite the opposite if this didn't match with the game's behavior), I would expect this to match with running GetGroundEntity every tick |
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Was there a change in the behavior? The description of the event was adjusted
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If the player lands while having positive vertical speed (ledgegrab),
Instance.OnPlayerLandwill not fire.If the player climbs down a ladder and touch the ground,
Instance.OnPlayerLandwill not fire.Alternatively, if timed perfectly, player can land on the ground via uncrouching while being exactly 9 to 11 units above a standable ground (crouchbug). Player takes no fall damage, does not lose stamina, and
Instance.OnPlayerLandwill also not fire.Beta Was this translation helpful? Give feedback.
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