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Related to #12 |
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Added in pre-release https://steamcommunity.com/games/CSGO/announcements/detail/498334899948749339 |
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Add Entity array to GetTraceHit TraceConfig ignoreEnt
something like
this would allow us to ignore multiple entities on the trace path
for example ignoring the player and a prop without having to offset the start vector from the playerPawn to prevent hits.
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