@@ -193,9 +193,9 @@ namespace DrawUtils
193193 info.Width ,
194194 info.Height ,
195195 info.MipLevels ,
196- D3DUSAGE_RENDERTARGET ,
196+ 0 ,
197197 info.Format ,
198- D3DPOOL_DEFAULT ,
198+ D3DPOOL_MANAGED ,
199199 D3DX_DEFAULT,
200200 D3DX_DEFAULT,
201201 0 ,
@@ -251,9 +251,9 @@ namespace DrawUtils
251251 info.Width ,
252252 info.Height ,
253253 info.MipLevels ,
254- D3DUSAGE_RENDERTARGET ,
254+ 0 ,
255255 info.Format ,
256- D3DPOOL_DEFAULT ,
256+ D3DPOOL_MANAGED ,
257257 D3DX_DEFAULT,
258258 D3DX_DEFAULT,
259259 0 ,
@@ -407,17 +407,17 @@ namespace DrawUtils
407407
408408 void GradiantRect::draw () const
409409 {
410- Vertex vertexs [4 ];
410+ Vertex vertices [4 ];
411411 Vertex borders[5 ];
412412
413413 for (int i = 0 ; i < 4 ; i++) {
414- vertexs [i] = borders[i] = this ->_vertex [i];
415- vertexs [i].color = this ->fillColors [i];
414+ vertices [i] = borders[i] = this ->_vertex [i];
415+ vertices [i].color = this ->fillColors [i];
416416 borders[i].color = this ->borderColors [i];
417417 }
418418 borders[4 ] = borders[0 ];
419419 SokuLib::textureMgr.setTexture (0 , 0 );
420- SokuLib::pd3dDev->DrawPrimitiveUP (D3DPT_TRIANGLEFAN, 2 , vertexs , sizeof (*vertexs ));
420+ SokuLib::pd3dDev->DrawPrimitiveUP (D3DPT_TRIANGLEFAN, 2 , vertices , sizeof (*vertices ));
421421 SokuLib::pd3dDev->DrawPrimitiveUP (D3DPT_LINESTRIP, 4 , borders, sizeof (*borders));
422422 }
423423
@@ -460,13 +460,13 @@ namespace DrawUtils
460460
461461 void Sprite::draw () const
462462 {
463- Vertex vertexs [4 ];
463+ Vertex vertices [4 ];
464464
465465 for (int i = 0 ; i < 4 ; i++) {
466- vertexs [i] = this ->_vertex [i];
467- vertexs [i].x -= 0.5 ;
468- vertexs [i].y -= 0.5 ;
469- vertexs [i].color = this ->fillColors [i] * this ->tint ;
466+ vertices [i] = this ->_vertex [i];
467+ vertices [i].x -= 0.5 ;
468+ vertices [i].y -= 0.5 ;
469+ vertices [i].color = this ->fillColors [i] * this ->tint ;
470470 }
471471
472472 auto size = this ->texture .getSize ();
@@ -477,17 +477,17 @@ namespace DrawUtils
477477 float right = static_cast <float >(this ->rect .left + this ->rect .width ) / size.x ;
478478 float bottom = static_cast <float >(this ->rect .top + this ->rect .height ) / size.y ;
479479
480- vertexs [3 ].u = vertexs [0 ].u = left;
481- vertexs [2 ].u = vertexs [1 ].u = right;
482- vertexs [1 ].v = vertexs [0 ].v = top;
483- vertexs [2 ].v = vertexs [3 ].v = bottom;
484- vertexs [2 ].x ++;
485- vertexs [1 ].x ++;
486- vertexs [2 ].y ++;
487- vertexs [3 ].y ++;
480+ vertices [3 ].u = vertices [0 ].u = left;
481+ vertices [2 ].u = vertices [1 ].u = right;
482+ vertices [1 ].v = vertices [0 ].v = top;
483+ vertices [2 ].v = vertices [3 ].v = bottom;
484+ vertices [2 ].x ++;
485+ vertices [1 ].x ++;
486+ vertices [2 ].y ++;
487+ vertices [3 ].y ++;
488488 }
489489 this ->texture .activate ();
490- SokuLib::pd3dDev->DrawPrimitiveUP (D3DPT_TRIANGLEFAN, 2 , vertexs , sizeof (*vertexs ));
490+ SokuLib::pd3dDev->DrawPrimitiveUP (D3DPT_TRIANGLEFAN, 2 , vertices , sizeof (*vertices ));
491491 }
492492
493493 Sprite::Sprite (const Camera &camera) noexcept :
0 commit comments