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/*
HardWar-MultiHack-External.cpp
by Julian Rose
7-26-2022
*/
#include <iostream>
#include <string>
#include <Windows.h>
#include <tchar.h>
#include <vector>
#include <TlHelp32.h>
#include "HackProcess.h"
int main()
{
// Memory offsets
std::vector<unsigned int> cashOffset = {0x03C};
std::vector<unsigned int> playerStatusOffset = {0x02C};
std::vector<unsigned int> shieldOffsets = {0x030, 0x294};
std::vector<unsigned int> thrustOffsets = {0x030, 0x438};
std::vector<unsigned int> stallWarningLvlOffsets = {0x030, 0x390};
std::vector<unsigned int> targetStructureDmgOffsets = {0x030, 0x1F0, 0x29C};
std::vector<unsigned int> engineDmgOffsets = {0x030, 0x298};
std::vector<unsigned int> structureDmgOffsets = {0x030, 0x29C};
std::vector<unsigned int> cpuDmgOffsets = {0x030, 0x2A0};
std::vector<unsigned int> powerDmgOffsets = {0x030, 0x2A4};
std::vector<unsigned int> weaponsDmgOffsets = {0x030, 0x2A8};
std::vector<unsigned int> targetStatusOffsets = {0x030, 0x1D4};
std::vector<unsigned int> targetTypeOffsets = {0x030, 0x1F0, 0x0};
std::vector<unsigned int> mothStatusOffsets = {0x030, 0x1D4};
// Game constants
const int MAX_CASH = 999999999;
const int IN_MOTH = 1;
const DWORD IN_HANGAR = 0x7FFF;
const DWORD MAX_SHIELDS = 0x4000;
const DWORD MAX_DMG = 0x4000;
const DWORD MAX_THRUST = 0x4000;
const DWORD MAX_HEALTH = 0x0;
const DWORD MIN_THRUST = 0x0;
const DWORD NO_STALL = 0x0;
const DWORD TYPE_MOTH = 0x3FFF;
const DWORD TYPE_BLDG = 0x3E8;
// Open process
HWND hwWindow = FindWindow(0, _T("Hardwar"));
DWORD processId = GetProcessId(L"HardwarW.exe");
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, NULL, processId);
uintptr_t moduleBase = GetModuleBaseAddress(processId, L"HardwarW.exe");
uintptr_t playerBase = 0x11D9AC;
uintptr_t dynamicPtrBaseAddress = moduleBase + playerBase;
// Get memory addresses
uintptr_t thrustAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, thrustOffsets);
uintptr_t shieldAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, shieldOffsets);
uintptr_t cashAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, cashOffset);
uintptr_t stallWarningLvlAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, stallWarningLvlOffsets);
uintptr_t playerStatusAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, playerStatusOffset);
uintptr_t targetStructureDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, targetStructureDmgOffsets);
uintptr_t targetTypeAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, targetTypeOffsets);
uintptr_t engineDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, engineDmgOffsets);
uintptr_t structureDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, structureDmgOffsets);
uintptr_t cpuDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, cpuDmgOffsets);
uintptr_t powerDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, powerDmgOffsets);
uintptr_t weaponsDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, weaponsDmgOffsets);
uintptr_t targetStatusAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, targetStatusOffsets);
uintptr_t mothStatusAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, mothStatusOffsets);
uintptr_t playerAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, {0});
// Game variables
DWORD thrust;
DWORD shields;
DWORD engineDmg;
DWORD structureDmg;
DWORD cpuDmg;
DWORD powerDmg;
DWORD weaponsDmg;
DWORD targetStatus;
DWORD targetType;
DWORD targetStructureDmg;
DWORD stallWarningLvl;
DWORD mothStatus = 0x0;
DWORD newThrust = MAX_THRUST * 6;
BYTE playerStatus = 2;
int cash;
// Toggle variables
bool bSpeedHack = FALSE;
bool bInstakill = TRUE;
system("color A");
std::cout << "HardWar-MultiHack" << std::endl;
// Check process
if (hwWindow)
{
std::cout << "Process found! Running..." << std::endl;
}
while (1)
{
// Re-check process
hwWindow = FindWindow(0, _T("Hardwar"));
while (!hwWindow)
{
std::cout << "Game process not found..." << std::endl;
Sleep(2000);
hwWindow = FindWindow(0, _T("Hardwar"));
if (hwWindow)
{
processId = GetProcessId(L"HardwarW.exe");
hProcess = OpenProcess(PROCESS_ALL_ACCESS, NULL, processId);
moduleBase = GetModuleBaseAddress(processId, L"HardwarW.exe");
dynamicPtrBaseAddress = moduleBase + playerBase;
bSpeedHack = FALSE;
bInstakill = TRUE;
std::cout << "Process found! Running..." << std::endl;
}
}
// Update addresses
thrustAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, thrustOffsets);
shieldAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, shieldOffsets);
cashAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, cashOffset);
stallWarningLvlAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, stallWarningLvlOffsets);
playerStatusAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, playerStatusOffset);
targetStructureDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, targetStructureDmgOffsets);
targetTypeAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, targetTypeOffsets);
engineDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, engineDmgOffsets);
structureDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, structureDmgOffsets);
cpuDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, cpuDmgOffsets);
powerDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, powerDmgOffsets);
weaponsDmgAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, weaponsDmgOffsets);
targetStatusAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, targetStatusOffsets);
mothStatusAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, mothStatusOffsets);
playerAddress = FindDmaAddress(hProcess, dynamicPtrBaseAddress, {0});
// Update values
ReadProcessMemory(hProcess, (BYTE*)playerStatusAddress, &playerStatus, sizeof(playerStatus), nullptr);
ReadProcessMemory(hProcess, (BYTE*)targetStatusAddress, &targetStatus, sizeof(targetStatus), nullptr);
ReadProcessMemory(hProcess, (BYTE*)mothStatusAddress, &mothStatus, sizeof(mothStatus), nullptr);
ReadProcessMemory(hProcess, (BYTE*)thrustAddress, &thrust, sizeof(thrust), nullptr);
ReadProcessMemory(hProcess, (BYTE*)shieldAddress, &shields, sizeof(shields), nullptr);
ReadProcessMemory(hProcess, (BYTE*)structureDmgAddress, &structureDmg, sizeof(structureDmg), nullptr);
ReadProcessMemory(hProcess, (BYTE*)engineDmgAddress, &engineDmg, sizeof(engineDmg), nullptr);
ReadProcessMemory(hProcess, (BYTE*)cpuDmgAddress, &cpuDmg, sizeof(cpuDmg), nullptr);
ReadProcessMemory(hProcess, (BYTE*)powerDmgAddress, &powerDmg, sizeof(powerDmg), nullptr);
ReadProcessMemory(hProcess, (BYTE*)weaponsDmgAddress, &weaponsDmg, sizeof(weaponsDmg), nullptr);
ReadProcessMemory(hProcess, (BYTE*)targetTypeAddress, &targetType, sizeof(targetType), nullptr);
ReadProcessMemory(hProcess, (BYTE*)targetStructureDmgAddress, &targetStructureDmg, sizeof(targetStructureDmg), nullptr);
ReadProcessMemory(hProcess, (BYTE*)stallWarningLvlAddress, &stallWarningLvl, sizeof(stallWarningLvl), nullptr);
ReadProcessMemory(hProcess, (BYTE*)cashAddress, &cash, sizeof(cash), nullptr);
// Toggle Instakill
if (GetAsyncKeyState(VK_DELETE) & 1)
{
bInstakill = !bInstakill;
std::cout << "Instakill: ";
if (bInstakill)
{
std::cout << "ON" << std::endl;
}
if (!bInstakill)
{
std::cout << "OFF" << std::endl;
}
}
// Toggle SpeedHack
if (GetAsyncKeyState(VK_END) & 1)
{
bSpeedHack = !bSpeedHack;
std::cout << "Speedhack: ";
if (bSpeedHack)
{
WriteProcessMemory(hProcess, (BYTE*)thrustAddress, &newThrust, sizeof(newThrust), nullptr);
std::cout << "ON" << std::endl;
}
if (!bSpeedHack)
{
WriteProcessMemory(hProcess, (BYTE*)thrustAddress, &MIN_THRUST, sizeof(MIN_THRUST), nullptr);
std::cout << "OFF" << std::endl;
}
}
// Invincibility
if ((shields < MAX_SHIELDS) && (playerStatus == IN_MOTH))
{
WriteProcessMemory(hProcess, (BYTE*)shieldAddress, &MAX_SHIELDS, sizeof(MAX_SHIELDS), nullptr);
std::cout << "Damage detected - Shields restored to FULL" << std::endl;
}
if ((structureDmg > MAX_HEALTH) && (playerStatus == IN_MOTH))
{
WriteProcessMemory(hProcess, (BYTE*)structureDmgAddress, &MAX_HEALTH, sizeof(MAX_HEALTH), nullptr);
std::cout << "Damage detected - Structure health restored to FULL" << std::endl;
}
if ((engineDmg > MAX_HEALTH) && (playerStatus == IN_MOTH))
{
WriteProcessMemory(hProcess, (BYTE*)engineDmgAddress, &MAX_HEALTH, sizeof(MAX_HEALTH), nullptr);
std::cout << "Damage detected - Engine health restored to FULL" << std::endl;
}
if ((cpuDmg > MAX_HEALTH) && (playerStatus == IN_MOTH))
{
WriteProcessMemory(hProcess, (BYTE*)cpuDmgAddress, &MAX_HEALTH, sizeof(MAX_HEALTH), nullptr);
std::cout << "Damage detected - CPU health restored to FULL" << std::endl;
}
if ((powerDmg > MAX_HEALTH) && (playerStatus == IN_MOTH))
{
WriteProcessMemory(hProcess, (BYTE*)powerDmgAddress, &MAX_HEALTH, sizeof(MAX_HEALTH), nullptr);
std::cout << "Damage detected - Power health restored to FULL" << std::endl;
}
if ((weaponsDmg > MAX_HEALTH) && (playerStatus == IN_MOTH))
{
WriteProcessMemory(hProcess, (BYTE*)weaponsDmgAddress, &MAX_HEALTH, sizeof(MAX_HEALTH), nullptr);
std::cout << "Damage detected - Weapons health restored to FULL" << std::endl;
}
// Instakill targeted pilot
if ((bInstakill) && (targetType == TYPE_MOTH) && (targetStructureDmg != MAX_DMG) && (playerStatus == IN_MOTH) && (targetStatus != IN_HANGAR))
{
WriteProcessMemory(hProcess, (BYTE*)targetStructureDmgAddress, &MAX_DMG, sizeof(MAX_DMG), nullptr);
std::cout << "Pilot detected and destroyed" << std::endl;
}
// Speedhack
if ((bSpeedHack) && (mothStatus != IN_HANGAR))
{
WriteProcessMemory(hProcess, (BYTE*)thrustAddress, &newThrust, sizeof(newThrust), nullptr);
}
// Stall negation
if ((stallWarningLvl > NO_STALL) && (playerStatus == IN_MOTH) && (mothStatus != IN_HANGAR))
{
WriteProcessMemory(hProcess, (BYTE*)stallWarningLvlAddress, &NO_STALL, sizeof(NO_STALL), nullptr);
std::cout << "Stall detected and averted" << std::endl;
}
// Infinite cash
if ((cash < MAX_CASH) && (playerAddress != NULL))
{
WriteProcessMemory(hProcess, (BYTE*)cashAddress, &MAX_CASH, sizeof(MAX_CASH), nullptr);
std::cout << "Player cash re-maxed" << std::endl;
}
Sleep(250);
}
return 0;
}