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v0.90.8: Data-driven sun, planet registry, construction scaffolding
Renderer: Sun direction as uniform (not hardcoded in shader)
- pbr_simple.wgsl: LIGHT_DIR/COLOR/INTENSITY replaced with camera
uniform fields sun_direction, sun_color, fill_direction, fill_color
- camera.rs: CameraUniforms expanded with sun/fill light fields
- mod.rs: set_sun_light() method for data-driven sun positioning
- sky.rs: sun position computed from time-of-day, connected to renderer
- Bloom fields added to Renderer struct (not yet wired into render loop)
Terrain: Planet registry for unified celestial body management
- terrain/planet_registry.rs: CelestialBody struct, PlanetRegistry with
orbital mechanics update, nearest-body lookup, ID indexing
- Both hologram view and terrain LOD will reference the same registry
- Keplerian circular orbit approximation for real-time position updates
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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