From 93755dba401f5ee20ece7c7a15ebd098ac099565 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Thu, 6 Nov 2025 16:22:39 -0500 Subject: [PATCH 01/32] New translations translation.json (Portuguese, Brazilian) --- Wilderfeast/translations/pb.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Wilderfeast/translations/pb.json b/Wilderfeast/translations/pb.json index 1e7d01a791d8..7e0a70e8300f 100644 --- a/Wilderfeast/translations/pb.json +++ b/Wilderfeast/translations/pb.json @@ -125,7 +125,7 @@ "technique_details": "Detalhes", "technique_name": "Nome", "techniques": "Técnicas", - "three_course_background": "3 Pratos de História de Fundo", + "three_course_background": "3 Pratos que definem sua História ", "tool": "Ferramenta", "tool_details_placeholder": "Detalhes...", "tools_and_techniques": "Ferramentas e Técnicas", From 71d5746b032b3310b772afb328e7b8ae782ef999 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:41 -0500 Subject: [PATCH 02/32] New translations translation.json (French) --- Ronin/translations/fr.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/fr.json diff --git a/Ronin/translations/fr.json b/Ronin/translations/fr.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/fr.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 2b4f69ab8676031ab75d400b30f9a67cd8547877 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:42 -0500 Subject: [PATCH 03/32] New translations translation.json (Spanish) --- Ronin/translations/es.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/es.json diff --git a/Ronin/translations/es.json b/Ronin/translations/es.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/es.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 94d722a4ee8c7379cd32724050c16a51bb97b79f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:44 -0500 Subject: [PATCH 04/32] New translations translation.json (Afrikaans) --- Ronin/translations/af.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/af.json diff --git a/Ronin/translations/af.json b/Ronin/translations/af.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/af.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From c10be337d24af8c5475c7b8fe6341ab79141e9ee Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:45 -0500 Subject: [PATCH 05/32] New translations translation.json (Catalan) --- Ronin/translations/ca.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/ca.json diff --git a/Ronin/translations/ca.json b/Ronin/translations/ca.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/ca.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From f0d277d7dbc180040fcd18eb902c56ca8a1604c0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:46 -0500 Subject: [PATCH 06/32] New translations translation.json (Czech) --- Ronin/translations/cs.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/cs.json diff --git a/Ronin/translations/cs.json b/Ronin/translations/cs.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/cs.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 76d2fddd854eb2ae1d26d9053d00d151065680e2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:47 -0500 Subject: [PATCH 07/32] New translations translation.json (Danish) --- Ronin/translations/da.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/da.json diff --git a/Ronin/translations/da.json b/Ronin/translations/da.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/da.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 52e970f473765aae6cde3e69c6f427423a949526 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:48 -0500 Subject: [PATCH 08/32] New translations translation.json (German) --- Ronin/translations/de.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/de.json diff --git a/Ronin/translations/de.json b/Ronin/translations/de.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/de.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From edb9562a5cb2dd8aefd3901cb890b72c5daf235f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:49 -0500 Subject: [PATCH 09/32] New translations translation.json (Greek) --- Ronin/translations/el.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/el.json diff --git a/Ronin/translations/el.json b/Ronin/translations/el.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/el.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 6cb364034fcd06123c70baa6fd10b12aa7d2ec18 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:51 -0500 Subject: [PATCH 10/32] New translations translation.json (Finnish) --- Ronin/translations/fi.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/fi.json diff --git a/Ronin/translations/fi.json b/Ronin/translations/fi.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/fi.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 3c15f2cfad92a596d0f0ef6a8ac131803cc79a1b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:52 -0500 Subject: [PATCH 11/32] New translations translation.json (Hebrew) --- Ronin/translations/he.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/he.json diff --git a/Ronin/translations/he.json b/Ronin/translations/he.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/he.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From a4cdf2200636334bbc9a25bb2e9fd52e66247f00 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:53 -0500 Subject: [PATCH 12/32] New translations translation.json (Hungarian) --- Ronin/translations/hu.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/hu.json diff --git a/Ronin/translations/hu.json b/Ronin/translations/hu.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/hu.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 990710f67efa050db7312b7bd6114300c225306a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:54 -0500 Subject: [PATCH 13/32] New translations translation.json (Italian) --- Ronin/translations/it.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/it.json diff --git a/Ronin/translations/it.json b/Ronin/translations/it.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/it.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From f0c3ff0c7a95eb910717c6d1c58adf0bf59e2ddf Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:55 -0500 Subject: [PATCH 14/32] New translations translation.json (Japanese) --- Ronin/translations/ja.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/ja.json diff --git a/Ronin/translations/ja.json b/Ronin/translations/ja.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/ja.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 343ca372558b32efe943e9c5ea21699e4143a902 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:57 -0500 Subject: [PATCH 15/32] New translations translation.json (Korean) --- Ronin/translations/ko.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/ko.json diff --git a/Ronin/translations/ko.json b/Ronin/translations/ko.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/ko.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From d669bb9d6bc9fc5340aff3fc18e4d1ff3e3b4679 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:58 -0500 Subject: [PATCH 16/32] New translations translation.json (Dutch) --- Ronin/translations/nl.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/nl.json diff --git a/Ronin/translations/nl.json b/Ronin/translations/nl.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/nl.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 128cb27aac76659d8951733ff0ee973971a0c42d Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:08:59 -0500 Subject: [PATCH 17/32] New translations translation.json (Polish) --- Ronin/translations/pl.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/pl.json diff --git a/Ronin/translations/pl.json b/Ronin/translations/pl.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/pl.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 100f704ae139e62fc5902ee8a43e61b453014a74 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:00 -0500 Subject: [PATCH 18/32] New translations translation.json (Portuguese) --- Ronin/translations/pt.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/pt.json diff --git a/Ronin/translations/pt.json b/Ronin/translations/pt.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/pt.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From cc8467a41c4ce50dd71a09524e8b27fc10f3c297 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:02 -0500 Subject: [PATCH 19/32] New translations translation.json (Russian) --- Ronin/translations/ru.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/ru.json diff --git a/Ronin/translations/ru.json b/Ronin/translations/ru.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/ru.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From a2779c7bbfb84ccc27667f700c46dd987fb5e39f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:03 -0500 Subject: [PATCH 20/32] New translations translation.json (Slovenian) --- Ronin/translations/sl.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/sl.json diff --git a/Ronin/translations/sl.json b/Ronin/translations/sl.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/sl.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From f52f5190d776b873ee6479d2fd5ee4a8683ce8e3 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:04 -0500 Subject: [PATCH 21/32] New translations translation.json (Swedish) --- Ronin/translations/sv.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/sv.json diff --git a/Ronin/translations/sv.json b/Ronin/translations/sv.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/sv.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From f7a61140950aa9fbe55335dfe6ee99595b076d17 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:05 -0500 Subject: [PATCH 22/32] New translations translation.json (Turkish) --- Ronin/translations/tr.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/tr.json diff --git a/Ronin/translations/tr.json b/Ronin/translations/tr.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/tr.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 504ccb7b7aa5c855a9aede56daaaf703d12163b3 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:07 -0500 Subject: [PATCH 23/32] New translations translation.json (Ukrainian) --- Ronin/translations/uk.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/uk.json diff --git a/Ronin/translations/uk.json b/Ronin/translations/uk.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/uk.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From be47340f276a4a4a5d2f9a028adec7b15da48643 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:08 -0500 Subject: [PATCH 24/32] New translations translation.json (Chinese Traditional) --- Ronin/translations/zh.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/zh.json diff --git a/Ronin/translations/zh.json b/Ronin/translations/zh.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/zh.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From a44c388ae170ea9884a5b3803d0d94fa61a57ebd Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:09 -0500 Subject: [PATCH 25/32] New translations translation.json (English) --- Ronin/translations/en.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/en.json diff --git a/Ronin/translations/en.json b/Ronin/translations/en.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/en.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 63f6b192d298b81926471cd5a777777b3e2a62f9 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sat, 8 Nov 2025 04:09:10 -0500 Subject: [PATCH 26/32] New translations translation.json (Portuguese, Brazilian) --- Ronin/translations/pb.json | 292 +++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 Ronin/translations/pb.json diff --git a/Ronin/translations/pb.json b/Ronin/translations/pb.json new file mode 100644 index 000000000000..5186c04eb2ce --- /dev/null +++ b/Ronin/translations/pb.json @@ -0,0 +1,292 @@ +{ + "added-to-tracker": "Added to turn tracker.", + "ammo": "Ammo", + "ammo-u": "AMMO", + "armour": "Armour", + "armour-damaged-note": "When armour is damaged, penalties to Swiftness tests are not modified.", + "armour-notes-tier2": "Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-notes-tier3": "Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.", + "armour-reduction-rolled": "Armour reduction rolled", + "armour-u": "ARMOUR", + "ask-broken": "Roll Broken?", + "ask-no": "NO", + "ask-yes": "YES", + "attack": "Attack", + "broken": "Broken", + "broken-outcome1": "Fall unconscious. d4 rounds, awaken with d4 HP", + "broken-outcome2-1": "Broken or severed limb.", + "broken-outcome2-6": "Lost eye. Can't act for d4 rounds then become active with d4 HP.", + "broken-outcome3": "Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.", + "broken-outcome4": "Dead", + "broken-u": "BROKEN", + "cannot-act": "Cannot act", + "carrying-capacity": "Carrying Capacity", + "carrying-capacity-notes": "Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests", + "character-generator": "Character Generator", + "character-name-u": "NAME", + "character-nickname-u": "NICKNAME", + "choose-ailment": "Choose your ailment", + "choose-dice": "Choose your die", + "class-u": "CLASS", + "creature-u": "CREATURE", + "creature-yokai-u": "CREATURE/YOKAI", + "crit-attack-note": "Enemy takes x2 Damage, Armour reduced 1 tier after damage.", + "crit-defence-note": "PC gains a free attack.", + "current-u": "CURRENT", + "d66-roll": "d66 Roll", + "daily-texts": "Daily Texts", + "daily-texts-result": "Daily Texts have been updated.", + "damage": "Damage", + "damage-abbrv": "DMG", + "damage-doubled": "Double Damage", + "damage-roll": "Damage Roll =", + "damage-u": "DAMAGE", + "damage-without-armour": "Damage(Armour N/A)", + "damaged-u": "DAMAGED", + "death": "Death", + "death-note": "A character can only be resurrected once.", + "death-with-honour": "You have died Honourably.", + "death-without-honour": "You have died Dishonourably.", + "debilitating-injuries": "Debilitating Injuries", + "debilitating-injuries-1": "Limb severance. The attack cuts off one of the target's limbs. They suffer a permanent injury and lose the use of the limb.", + "debilitating-injuries-10": "Joint dislocation. The attack dislocates one of the target's major joints.", + "debilitating-injuries-2": "Bone shatter. The attack breaks one of the target's bones.", + "debilitating-injuries-3": "Eye gouge. The attack blinds the target in one eye.", + "debilitating-injuries-4": "Evisceration. The attack disembowels the target, causing them to suffer massive damage and begin bleeding out.", + "debilitating-injuries-5": "Skull fracture. The attack cracks the target's skull.", + "debilitating-injuries-6": "Muscle severance. The attack cuts through one of the target's major muscle groups.", + "debilitating-injuries-7": "Nerve damage. The attack severs one of the target's major nerves.", + "debilitating-injuries-8": "Tendon severance. The attack cuts through one of the target's tendons, causing them to lose the use of that limb temporarily.", + "debilitating-injuries-9": "Artery rupture. The attack severs one of the target's major arteries. They suffer massive damage and begin bleeding out.", + "defence": "Defence", + "defence-u": "DEFENCE", + "description-abilities": "Description/Abilities", + "die-u": "DIE:", + "difficulty-rating": "Difficulty Rating", + "difficulty-rating-abbrv": "DR", + "difficulty-rating-abbrv-10": "DR10", + "difficulty-rating-abbrv-12": "DR12", + "difficulty-rating-abbrv-14": "DR14", + "difficulty-rating-abbrv-16": "DR16", + "difficulty-rating-abbrv-18": "DR18", + "difficulty-rating-abbrv-6": "DR6", + "difficulty-rating-abbrv-8": "DR8", + "difficulty-rating-text-10": "Pretty simple", + "difficulty-rating-text-12": "Normal", + "difficulty-rating-text-14": "Difficult", + "difficulty-rating-text-16": "Very hard", + "difficulty-rating-text-18": "Should not be possible.", + "difficulty-rating-text-6": "Simple", + "difficulty-rating-text-8": "Routine", + "dr-armour-penalty": "DR + armour", + "dr-test-roll": "D20 vs DR test roll | %{dr_test}", + "dr-test": "D20 TEST", + "duel-mode-toggle": "Enable/Disable Dueling features", + "duel-u": "DUEL", + "dueling-u": "DUELING", + "enemy-goes": "Enemies go first.", + "enemy-is-demoralized": "Enemy is Demoralized", + "enemy-is-not-demoralized": "Enemy is not Demoralized", + "enter-armour-tier": "Armour tier of target?", + "enter-dice-number": "Enter #of Dice", + "enter-dice-sides": "Enter #of Sides and any +/- modifier", + "enter-morale-rating": "Enter Morale Rating", + "equipment-u": "EQUIPMENT", + "fail-duel-attack-note": "Enemy rolls damage.", + "fail-guard-note": "Take half damage.", + "fail-haiku-note": "Suffer a -1 penalty to all Spirit rolls until the end of the day.", + "fail-riposte-note": "You are dealt a fatal blow.", + "fail-seppuku-note": "If the character fails the Spirit Test they cannot begin the ritual.", + "fail-seppuku2-note": "If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.", + "features": "Features", + "food": "food", + "fumble-attack-note": "Weapon is lost or broken.", + "fumble-defence-note": "PC takes x2 Damage, Armour reduced 1 tier after damage.", + "fumble-parry-note": "PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.", + "guard": "Guard", + "haiku-u": "HAIKU", + "healed": "Healed", + "hit-point-damage": "HP Damage =", + "hit-points-abbrv": "HP", + "hit-points-features-restored": "HP and Features have been restored.", + "hit-points-increased": "HP has been increased.", + "hit-points-maximum-abbrv": "vs Max HP", + "hit-points-maximum-bonus-abbrv": "bonus to Max HP", + "hit-points-mixed-case": "HiT PoINts", + "hit-points-reduced": "HP has been reduced.", + "hit-points-u": "HIT POINTS", + "honour-note": "Honour has been increased. HP and Features have been restored in preparation for Yomi.", + "honour-note2": "Honour has been increased.", + "honour-u": "HONOUR", + "hours": "hours", + "hunger": "Hunger", + "hunger-or-thirst": "Hunger or Thirst -d4. HP has been reduced.", + "hunger-thirst": "Hunger/Thirst", + "hunger-thirst-note": "Two days without Food or Water. -d4/day. HP reduced.", + "infected-u": "INFECTED", + "infection": "Infection", + "infection-or-poison": "Infection or Poison -d6. HP reduced.", + "infection-poison": "Infection/Poison", + "infection-poison-note": "You are Infected or Poisoned. Rest won't help. -d6/day. HP has been reduced.", + "initiative": "Initiative", + "initiative-abbrv": "init", + "initiative-abbrv-u": "INIT", + "initiative-group": "Group Initiative", + "initiative-individual": "Individual Initiative", + "kamis-vengeance": "Kami's Vengeance", + "kamis-vengeance-1": "Your shadow detaches and acts of its own volition. It mimics your actions but always seems to be one step ahead of you.", + "kamis-vengeance-10": "A spiteful mouth emerges on your neck, loudly voicing your inner thoughts and fears. It only quiets when fed with fresh blood.", + "kamis-vengeance-11": "Your eyes bleed out and fall, yet your sight remains tethered to them, wherever they lie.", + "kamis-vengeance-12": "Flowers and plants wilt upon your touch, and trees shed their leaves as you pass by.", + "kamis-vengeance-13": "Water turns to blood in your presence. Drinking it requires a Resilience DR12 to avoid vomiting.", + "kamis-vengeance-14": "Sleep offers no respite.You constantly wake up in unfamiliar surroundings, though everything returns to normal in the blink of an eye.", + "kamis-vengeance-15": "A continuous drizzle follows you, even indoors. Surfaces you walk on become slippery, requiring a Swiftness DR12 to avoid falling.", + "kamis-vengeance-16": "Wind howls and picks up when you're outdoors, making it challenging to hear or be heard.", + "kamis-vengeance-17": "Your bones gain sentience and malevolence.In moments of stress, they twist and contort within you, causing unbearable pain and internal damage. D6 damage", + "kamis-vengeance-18": "Your presence causes fresh food and drink to spoil instantly.", + "kamis-vengeance-19": "When making eye contact with another, both you and the individual see fleeting visions of each other's most traumatic experiences.", + "kamis-vengeance-2": "Reality around you shifts erratically. Roll a d6 at the start of your turn: on a 1-3, your speed is halved, on a 4-6, it's doubled.", + "kamis-vengeance-20": "Ghostly hands attempt to pull you underground. Soft terrains become treacherous, requiring a Swiftness DR14 to maintain balance.", + "kamis-vengeance-3": "Your reflection in mirrors and waters is distorted, appearing as an older, more haggard version of yourself.", + "kamis-vengeance-4": "A continuous whisper haunts your ears, reciting your deepest regrets. Test Spirit DR12 to focus on tasks requiring concentration.", + "kamis-vengeance-5": "Objects you touch intermittently turn to dust, rendering them useless.", + "kamis-vengeance-6": "Every step you take leaves a wet imprint, regardless of your footwear or the surface.", + "kamis-vengeance-7": "Birds are inexplicably drawn to you, often gathering in large numbers to watch you silently.", + "kamis-vengeance-8": "Whenever you speak, a cacophony of voices emerges, echoing your words in various tones.", + "kamis-vengeance-9": "Arcane energy buzzes around you. Whenever you read a text, the ground around you cracks with ethereal energy.", + "legal-text": "Rōnin is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. ©Slightly Reckless Games. All Rights Reserved.", + "load": "Load", + "long-d6": "Long d6", + "long-rest": "Long Rest", + "long-rest-note": "6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.", + "lost-broken": "Lost/Broken", + "maximum-u": "MAXIMUM", + "meditation-u": "MEDITATION", + "morale": "Morale", + "morale-result-1-3": "Fights even harder, driven by their anger and determination to avenge their fallen comrades.", + "morale-result-4-6": "Surrenders or retreats, unable to face the shame of defeat.", + "morale-u": "MORALE", + "not-broken": "A Broken roll is N/A.", + "one-halve": "Halve", + "parry": "Parry", + "parry-u": "PARRY", + "pc-goes": "PCs go first.", + "player-character-abbrv": "PC", + "portion-of": "of", + "ranged": "Ranged", + "ranged-u": "RANGED", + "reaction": "Reaction", + "reaction-result-11-12": "Cooperative", + "reaction-result-2-3": "You will be slaughtered!", + "reaction-result-4-6": "Fury", + "reaction-result-7-8": "Apathetic", + "reaction-result-9-10": "Almost courteous", + "reaction-u": "REACTION", + "reduce-hit-points-target": "Damage must be reduced manually.", + "remaining": "remaining", + "resilience": "Resilience", + "resilience-roll-label": "[resilience]", + "resilience-u": "RESILIENCE", + "rest": "Short/Long REST", + "resurrection-note": "When a warrior falls, they are cast into the depths of Yomi.", + "resurrection-u": "RESURRECTION", + "riposte": "Riposte", + "roll-damage": "Roll Damage", + "roll-debilitating-injuries": "Roll Debilitating Injuries", + "roll-dice": "roll", + "roll-dice-query": "Roll Dice", + "roll-half-damage": "Roll ½ Damage", + "roll-half-honour": "Roll ½ Honour", + "roll-half-pc-damage": "Roll ½ PC Damage", + "roll-honour": "Roll Honour", + "roll-improve": "Chance to Improve", + "roll-initiative": "d6 Initiative", + "roll-initiative-individual": "Swiftness + d6", + "roll-kamis-vengeance": "Roll Kami's Vengeance", + "roll-pc-damage": "Roll PC Damage", + "roll-query": "Make an additional roll.", + "roll-resilience": "Roll Resilience", + "roll-result": "Roll =", + "roll-spirit": "Roll Spirit", + "roll-swiftness": "Roll Swiftness", + "roll-vigor": "Roll Vigor", + "rolling-dice": "Rolling Dice", + "rolls": "rolls", + "ronin-u": "RŌNiN", + "rounds": "rounds", + "ryo-u": "RYŌ", + "secondary-roll": "sub roll", + "seppuku-u": "SEPPUKU", + "short-d4": "Short d4", + "short-long-rest": "Short or Long Rest?", + "short-rest": "Short Rest", + "short-rest-note": "10+ min, Consumes 1 Food and 1 Water. HP increased.", + "special": "Special", + "spirit": "Spirit", + "spirit-roll-label": "[spirit]", + "spirit-u": "SPIRIT", + "striking": "Striking", + "striking-u": "STRIKING", + "success-defence-note": "No Damage", + "success-guard-note": "Take no damage and gain +4 to next Attack or Riposte.", + "success-haiku-note": "Regain 1 Virtue. Hidden meaning?", + "success-riposte-note": "Deal double damage", + "success-seppuku-note": "If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.", + "success-seppuku2-note": "If successful, the character then disembowels themselves and dies.", + "swiftness": "Swiftness", + "swiftness-roll-label": "[swiftness]", + "swiftness-u": "SWIFTNESS", + "take-damage-doubled": "Take Double Damage", + "take-damage-title": "Take physical damage. Armour may apply. | %{takedamage}", + "take-damage-without-armour-title": "Take non-physical damage. Armour Not Applicable. | %{takedamagenoarmour}", + "tenets-u": "TENETS", + "test": "Test", + "test-critical-failure": "Fumble!", + "test-critical-hit": "Critical Hit!", + "test-critical-success": "Critical!", + "test-failed": "Fail", + "test-successful": "Success", + "texts-notes-1": "Spirit +d4 times per day", + "texts-notes-2": "Spirit DR12, or -d2 HP and no Texts for 1 hour", + "texts-notes-fail": "and no Texts for 1 hour", + "texts-u": "TEXTS", + "toggle-creature-sheet": "Toggle sheet type PC/Creature", + "total": "Total", + "track-ammo-u": "TRACK", + "track-ammo-title": "Reduced by 1 for each attack roll.", + "track-ammo-monster-title": "Reduced by 1 for each damage roll.", + "unconscious": "Unconscious", + "valid-input-damage": "example; 'd4', '1d8', '2d6+3', etc. | @{repeating_weapons_$X_damage}", + "versus-difficulty-rating": "vs DR", + "versus-morale-rating": "vs Morale", + "versus-resilience": "vs Resilience", + "versus-spirit": "vs Spirit", + "versus-swiftness": "vs Swiftness", + "versus-vigor": "vs Vigor", + "view-sheet-left": "View Left", + "view-sheet-right": "View Right", + "vigor": "Vigor", + "vigor-roll-label": "[vigor]", + "vigor-u": "VIGOR", + "virtues-u": "VIRTUES", + "water": "water", + "weapon-action": "Action", + "weapon-broken": "Broken", + "weapon-notes": "Visual reminder/indicator only. Does not effect the sheet.", + "weapon-notes-auto-parry": "Auto Parry", + "weapon-notes-d6": "-d6 Damage, ", + "weapon-notes-dr": "DR -4, ", + "weapon-notes-max-damage": "Maximum Damage, ", + "weapon-notes-no-crit-fumble": "No Crit/Fumble, ", + "weapon-notes-reroll": "Reroll, ", + "weapon-type": "Type", + "weapons-u": "WEAPONS", + "weight-heavy": "Heavy", + "weight-heavy-title": "Weight counts as 2 normal items.", + "weight-normal": "Normal", + "weight-normal-title": "Weight counts as 1 normal item.", + "weight-not-applicable-abbrv": "N/A", + "weight-not-applicable-abbrv-title": "Weight is less than a normal item or Not Carried", + "wield-text": "to Wield Text", + "woes-u": "WOES" +} \ No newline at end of file From 25764d7f8f6e0760cd70bf99cfc3d98a71e11dd9 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sun, 9 Nov 2025 04:10:51 -0500 Subject: [PATCH 27/32] New translations translation.json (French) --- achtung-cthulhu-coc7/translations/fr.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/achtung-cthulhu-coc7/translations/fr.json b/achtung-cthulhu-coc7/translations/fr.json index 1a6a8ad43261..20e1158ec862 100644 --- a/achtung-cthulhu-coc7/translations/fr.json +++ b/achtung-cthulhu-coc7/translations/fr.json @@ -104,7 +104,7 @@ "pow-tt": "Test de Pouvoir", "luck": "Chance", "luck-tt": "Test de Chance", - "luck-point-tt": "Luck Points (number or sum like 50-4 or 38+3)", + "luck-point-tt": "Points de Chance (nombre ou somme, ex: 50+4 ou 38-3)", "hp-bb": "PV", "hp": "Points de vie", "hp-point-tt": "Points de vie (nombre ou somme comme 10+4 ou 6-3)", @@ -114,9 +114,9 @@ "san-bb": "SAN", "san": "Santé mentale", "san-tt": "Test de Santé mentale", - "san-point-tt": "Sanity Points (number or sum like 50-4 or 38+3)", + "san-point-tt": "Points de Santé mentale (nombre ou somme, ex: 50+4 ou 38-3)", "state": "État", - "state-major-wound": "Major Wound", + "state-major-wound": "Blessure majeure", "state-unconscious": "Inconscient", "state-dying": "Mourant", "insanity": "Folie", From 83a2df52553d03ff4a41a203b60eb7f3496507e3 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sun, 9 Nov 2025 05:20:45 -0500 Subject: [PATCH 28/32] New translations translation.json (French) --- Brindlewood Bay/translations/fr.json | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/Brindlewood Bay/translations/fr.json b/Brindlewood Bay/translations/fr.json index 03e421c3cfef..c497f92669e0 100644 --- a/Brindlewood Bay/translations/fr.json +++ b/Brindlewood Bay/translations/fr.json @@ -1,15 +1,15 @@ { - "day-move-text": "rolls The Day Move", - "night-move-text": "rolls The Night Move", - "meddling-move-text": "rolls The Meddling Move", - "occult-move-text": "rolls The Occult Move", - "cozy-move-text": "rolls The Cozy Move", - "gold-crown-mysteries-move-text": "rolls The Gold Crown Mysteries Move", - "theorize-move-text": "rolls The Theorize Move", - "advantageordisadvantage": "Advantage or Disadvantage", - "none": "None", - "advantage": "Advantage", - "disadvantage": "Disadvantage", + "day-move-text": "Jet d'Action de Jour", + "night-move-text": "Jet d'Action de nuit", + "meddling-move-text": "Jet pour Fouiner", + "occult-move-text": "Jet d'Action Occulte", + "cozy-move-text": "Jet d'Action Cosy", + "gold-crown-mysteries-move-text": "Jet d'Action des Mystères de la Couronne d'Or", + "theorize-move-text": "Jet pour Théoriser", + "advantageordisadvantage": "Avantage ou Désavantage", + "none": "Aucun", + "advantage": "Avantage", + "disadvantage": "Désavantage", "selectability": "Select Ability to Use", "theorizeStatUsed": "Number of Clues Found - Mystery Complexity", "numberclues": "Number of Clues Found", From 4cd4897432aa926068fe9c5bb6c19d92da647edc Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Sun, 9 Nov 2025 06:20:49 -0500 Subject: [PATCH 29/32] New translations translation.json (French) --- Brindlewood Bay/translations/fr.json | 90 ++++++++++++++-------------- 1 file changed, 45 insertions(+), 45 deletions(-) diff --git a/Brindlewood Bay/translations/fr.json b/Brindlewood Bay/translations/fr.json index c497f92669e0..858c2a3c1b7c 100644 --- a/Brindlewood Bay/translations/fr.json +++ b/Brindlewood Bay/translations/fr.json @@ -10,54 +10,54 @@ "none": "Aucun", "advantage": "Avantage", "disadvantage": "Désavantage", - "selectability": "Select Ability to Use", - "theorizeStatUsed": "Number of Clues Found - Mystery Complexity", - "numberclues": "Number of Clues Found", - "mysterycomplexity": "Mystery Complexity", - "Maven": "Maven", - "Clues": " Clues ", - "CharacterName": "Character Name", + "selectability": "Capacité utilisée", + "theorizeStatUsed": "Nombre d'Indices trouvés - Difficulté du mystère", + "numberclues": "Nombre d'Indices trouvés", + "mysterycomplexity": "Difficulté du Mystère", + "Maven": "Maîtresse", + "Clues": " Indices ", + "CharacterName": "Nom", "Style": "Style", - "CozyActivity": "Cozy Activity", - "XPTrack": "XP Track", - "EndOfSession": "End of Session", - "EOSQuestion1": "Did the Murder Mavens solve a mystery?", - "EOSQuestion2": "Did you secretly undermine the authority of a local official?", - "EOSQuestion3": "Did you share your wisdom with a young person?", - "EOSQuestion4": "Did you share a memory of a late family member?", - "EOSQuestion5": "Did you behave like a woman half your age?", - "EOSQuestion6": "Did you dote on someone?", - "EOSQuestion7": "Did you show someone that you’ve “still got it?”", - "Advancements": "Advancements", - "Advancements1": "Increase an ability modifier by 1 (max +3).", - "Advancements2": "Increase an ability modifier by 1 (max +3).", - "Advancements3": "Choose an additional Maven move.", - "Advancements4": "Choose an additional Maven move.", - "Advancements5": "Unmark all the items in your Cozy Little Place.", - "MavenMoves": "Maven Moves", + "CozyActivity": "Activité Cosy", + "XPTrack": "Piste d'XP", + "EndOfSession": "Fin de Session", + "EOSQuestion1": "Les Maîtresses ont-elles résolu le Mystère ?", + "EOSQuestion2": "Avez-vous secrètement sapé l'autorité d'un fonctionnaire local ?", + "EOSQuestion3": "Avez-vous partagé votre sagesse avec une jeune personne ?", + "EOSQuestion4": "Avez-vous partagé un souvenir d'un.e proche décédé.e ?", + "EOSQuestion5": "Avez-vous agi telle une femme deux fois plus jeune ?", + "EOSQuestion6": "Avez-vous chouchouté quelqu'un ?", + "EOSQuestion7": "Avez-vous montré que vous étiez \"toujours dans le coup\" ?", + "Advancements": "Progression", + "Advancements1": "Augmenter un modificateur de capacité de 1 (max +3).", + "Advancements2": "Augmenter un modificateur de capacité de 1 (max +3).", + "Advancements3": "Choisir d'un Coup de Maîtresse supplémentaire.", + "Advancements4": "Choisir d'un Coup de Maîtresse supplémentaire.", + "Advancements5": "Décochez tous les objets de votre Petit Coin de Paradis.", + "MavenMoves": "Coups de Maîtresse", "Brindlewood": " BRINDLEWOOD", "Bay": " BAY ", - "Conditions": " Conditions ", - "TheDayMove": "The Day Move", - "TheNightMove": "The Night Move", - "TheMeddlingMove": "The Meddling Move", - "TheOccultMove": "The Occult Move", - "TheCozyMove": "The Cozy Move", - "TheGoldCrownMysteriesMove": "The Gold Crown Mysteries Move", - "Theorize": "Theorize", - "daybest": "On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.", - "daysuccess": "On a 10+, you do what you intended or you hold steady; describe what it looks like.", - "daypartial": "On a 7–9, the Keeper will tell you how your actions would leave you vulnerable, and you can choose to back down or go through with it. If you go through with it, the Keeper describes what it looks like.", - "daymiss": "On a miss, what you're afraid will happen if you fail or lose your nerve happens.", - "nightbest": "On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.", - "nightsuccess": "On a 10+, you do what you intended or you hold steady; describe what it looks like.", - "nightpartial": "On a 7–9, you do it or hold steady, but there is a complication or cost; the Keeper describes what it looks like.", - "nightmiss": "On a miss, something worse what you're afraid will happen if you fail or lose your nerve happens.", - "meddlingbest": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 12+, you also find a Void Clue OR you learn something about the dark conspiracy in Brindlewood Bay (Keeper’s choice).", - "meddlingsuccess": "On a hit, you find a Clue. The Keeper will tell you what it is.", - "meddlingpartial": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 7–9, there’s a complication—either with the Clue itself, or a complication you encounter while searching. The Keeper will tell you what the complication is.", - "meddlingmiss": "On a miss, the keeper makes a move against you.", - "occultsuccess": "On a hit, it works; work with the Keeper to write the move—it is now a move all Mavens can use for the rest of the game and your roll stands.", + "Conditions": " États ", + "TheDayMove": "Action de Jour", + "TheNightMove": "Action de Nuit", + "TheMeddlingMove": "Fouiner", + "TheOccultMove": "Action Occulte", + "TheCozyMove": "Action Cosy", + "TheGoldCrownMysteriesMove": "Action des Mystères de la Couronne d'Or", + "Theorize": "Théoriser", + "daybest": "Sur un 12+, vous réussissez votre Action ou résistez, le Gardien vous donne un Bonus ou un Avantage. Décrivez l'Action", + "daysuccess": "Sur un 12+, vous réussissez votre Action ou résistez. Décrivez votre Action.", + "daypartial": "Sur un résultat de 7 à 9, le Gardien vous indique en quoi vos actions vous rendraient vulnérable ; choisissez de renoncer ou de persévérer. Si vous persistez, le Gardien fait la description.", + "daymiss": "Sur un échec, ce que vous craignez qu'il se passe arrive.", + "nightbest": "Sur un 12+, vous réussissez votre Action ou résistez, le Gardien vous donne un Bonus ou un Avantage. Décrivez l'Action", + "nightsuccess": "Sur un 12+, vous réussissez votre Action ou résistez. Décrivez votre Action.", + "nightpartial": "Sur un 7-9, vous réussissez ou résistez, mais il y a une complication ou un coût ; le Gardien décrit ce qui arrive.", + "nightmiss": "Sur un échec, Il se passe une chose pire que ce que vous craigniez.", + "meddlingbest": "Sur un Succès, vous trouvez un Indice choisit par le Gardien. Sur un 12+, vous trouvez aussi un Indice des Abîmes au sujet du sombre complot à Brindlewood Bay (au choix du Gardien)", + "meddlingsuccess": "En cas de succès, vous trouvez un Indice. Le Gardien vous le décrit.", + "meddlingpartial": "Sur un Succès, vous trouvez un Indice au choix du Gardien. Sur un 7 - 9, il y a une Complication avec l'Indice ou la fouille. Le Gardien décrit la Complication.", + "meddlingmiss": "En cas d'échec, le Gardien fait une Action contre vous.", + "occultsuccess": "Sur un Succès, ça réussit. Avec le Gardien, décrivez votre Action — cela devient un Coup de Maîtresse accessible à toustes pour le restant de la partie et votre jet est conservé.", "occultpartial": "On a hit, it works; work with the Keeper to write the move—it is now a move all Mavens can use for the rest of the game and your roll stands. You must also mark The Crown of the Void.", "occultmiss": "On a miss, it’s not something the Mavens can ever do and you also mark The Crown of the Void.", "cozydesc": "When you have an intimate moment with another Maven while one of you is engaged in your cozy activity, choose two from below if it’s your cozy activity. Otherwise, choose one.
  • You may ask the other player a question about their Maven which they must answer truthfully and completely.
  • The other Maven agrees on a particular course of action, or give them a condition if they refuse.
  • Clear an appropriate condition (can be chosen twice).
Alternatively, if it’s your cozy activity, you may:
  • Stumble on a Clue relevant to an active mystery. Tell the Keeper what it is. The Clue cannot conclusively solve the mystery by itself.
", From d7484c84a10ce83792182c45767d3f3600ef915c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 10 Nov 2025 02:56:20 -0500 Subject: [PATCH 30/32] New translations translation.json (Chinese Traditional) --- nechronica/translations/zh.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/nechronica/translations/zh.json b/nechronica/translations/zh.json index 4ae093ada3d4..1d508362e5fb 100644 --- a/nechronica/translations/zh.json +++ b/nechronica/translations/zh.json @@ -48,7 +48,7 @@ "choosetochangetarget": "You may change the nature of Fetter with target Doll to one of your choice. Reduce Madness by 1.", "successnomadness": "No Madness points added.", "critfaildescriptionhitally": "The attack hits yourself or an ally of your choice in a location of their choosing.", - "criticalfaildescriptionrandomhit": "Hit the target in a location of your choice. Deal extra damage equal to how high you rolled above 10!", + "criticalfaildescriptionrandomhit": "在目標任意部位造成傷害。額外傷害值等於你擲骰結果超過10的點數!", "successrandomhit": "Hit a location of the target's choice", "legs": "Legs", "hit": "Hit", From bb188121bd0b230e5d8f5cac74d1c0d550f4d670 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 10 Nov 2025 03:58:37 -0500 Subject: [PATCH 31/32] New translations translation.json (Chinese Traditional) --- nechronica/translations/zh.json | 136 ++++++++++++++++---------------- 1 file changed, 68 insertions(+), 68 deletions(-) diff --git a/nechronica/translations/zh.json b/nechronica/translations/zh.json index 1d508362e5fb..1743cf1ff278 100644 --- a/nechronica/translations/zh.json +++ b/nechronica/translations/zh.json @@ -1,71 +1,71 @@ { - "name": "Name", - "playername": "Player Name", - "feast": "Favour", - "suggestion": "Spent", - "total_rating": "Total Favour", - "initdeployment": "Initial Deployment", - "purgatory": "Limbo", - "flower_garden": "Elysium", - "paradise": "Eden", - "max-behavior": "Max AP", - "judgement": "Check", - "action": "Action", - "conversation": "Conversation", - "madness": "Madness", - "position": "Position", - "main-class": "Main Class", - "subclass": "Subclass", - "armed": "Armaments", - "mutations": "Mutations", - "mods": "Enhancements", - "karma": "Karma", - "contents": "Content of Memory", - "target": "Target", - "type": "Type", - "tipping_point": "Madness Points", - "luminous": "Madness Effect", - "modifier": "Modifier", - "use": "Used", - "timing": "Timing", - "cost": "Cost", - "range": "Range", - "auto": "Auto", - "low": "Check", - "damage": "Damage", - "speed": "Rapid", - "attack": "Attack", - "failure": "Failure", - "success": "Success", - "reducemadness": "Reduce Madness by 1 Point", - "critical_failure": "Critical Failure", - "criticalfaildescription": "Failure. Damage 1 of your parts. In addition, any parts used in this action are damaged as well.", - "critfaildescriptiondamagepart": "Damage 1 of your parts. Add 1 Madness point", - "faildescription1madness": "Add 1 Madness point", - "critical_success": "Critical Success", - "criticalfaildescriptionnomadness": "Reroll with no modifiers, then change nature of Fetter with target Doll according to Fetter Table. This cannot be rerolled. No Madness point reduction.", - "nomadnessreduction": "No Madness point reduction", - "choosetochangetarget": "You may change the nature of Fetter with target Doll to one of your choice. Reduce Madness by 1.", - "successnomadness": "No Madness points added.", - "critfaildescriptionhitally": "The attack hits yourself or an ally of your choice in a location of their choosing.", + "name": "名稱", + "playername": "玩家名稱", + "feast": "寵愛点", + "suggestion": "已花費", + "total_rating": "總寵愛点", + "initdeployment": "初始部署", + "purgatory": "煉獄", + "flower_garden": "花園", + "paradise": "樂園", + "max-behavior": "最大行動值", + "judgement": "檢定", + "action": "動作", + "conversation": "對話", + "madness": "瘋狂", + "position": "職位", + "main-class": "主類型", + "subclass": "副類型", + "armed": "武裝", + "mutations": "変異", + "mods": "改造", + "karma": "業力", + "contents": "記憶內容", + "target": "目標", + "type": "類型", + "tipping_point": "瘋狂點數", + "luminous": "瘋狂效應", + "modifier": "原型", + "use": "已使用", + "timing": "時機", + "cost": "花費", + "range": "射程", + "auto": "自動", + "low": "判定", + "damage": "傷害", + "speed": "即時", + "attack": "攻擊", + "failure": "失敗", + "success": "成功", + "reducemadness": "瘋狂值降低 1 點", + "critical_failure": "大失敗", + "criticalfaildescription": "失敗。破坏一个零件。此外,此行動中使用的任何零件也將被破坏。", + "critfaildescriptiondamagepart": "破坏一个零件,增加1點瘋狂值", + "faildescription1madness": "增加 1 點瘋狂值", + "critical_success": "大成功", + "criticalfaildescriptionnomadness": "無修正值重新擲骰,隨後依據依戀表規定,改變目標玩偶的依戀類型。此結果不可重新擲骰。不減少瘋狂點數。", + "nomadnessreduction": "不減少瘋狂點數", + "choosetochangetarget": "您可將目標玩偶的依戀類型轉換為您選擇的任一類型。瘋狂值減少1點。", + "successnomadness": "不增加瘋狂點數。", + "critfaildescriptionhitally": "攻擊會擊中你或你選擇的盟友,攻擊部位由他們選擇。", "criticalfaildescriptionrandomhit": "在目標任意部位造成傷害。額外傷害值等於你擲骰結果超過10的點數!", - "successrandomhit": "Hit a location of the target's choice", - "legs": "Legs", - "hit": "Hit", - "body": "Body", - "arm": "Arms", - "head": "Head", - "actionresult": "Action Check", - "conversationresult": "Conversation Check", - "determinemadness": "Madness Check", - "attackdetermination": "Attack Check", - "character-info": "Character Information", - "fragments-of-memory": "Fragments of Memory", - "fetters": "Fetters", - "skills": "Skills", - "head-damage-on-10": "Head - Damaged on a roll of 10", - "arm-damage-on-9": "Arm - Damaged on a roll of 9", - "body-damage-on-8": "Body - Damaged on a roll of 8", - "leg-damage-on-7": "Leg - Damaged on a roll of 7", - "attack-roll": "Roll to attack" + "successrandomhit": "擊中目標選擇的部位", + "legs": "腿部", + "hit": "命中", + "body": "軀體", + "arm": "手臂", + "head": "頭部", + "actionresult": "行動檢定", + "conversationresult": "對話檢定", + "determinemadness": "瘋狂檢定", + "attackdetermination": "攻擊判定", + "character-info": "角色訊息", + "fragments-of-memory": "記憶碎片", + "fetters": "依戀", + "skills": "技能", + "head-damage-on-10": "頭部 - 擲出10點時受損", + "arm-damage-on-9": "手臂 - 擲出9點時受損", + "body-damage-on-8": "軀體 - 擲出8點時受損", + "leg-damage-on-7": "腿部-擲出7點時受損", + "attack-roll": "擲骰攻擊" } \ No newline at end of file From 016476d37387d8b002be17f98e18145680ed11f3 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 10 Nov 2025 10:33:19 -0500 Subject: [PATCH 32/32] New translations translation.json (Italian) --- dragonbane/translations/it.json | 112 ++++++++++++++++---------------- 1 file changed, 56 insertions(+), 56 deletions(-) diff --git a/dragonbane/translations/it.json b/dragonbane/translations/it.json index 63a56ad75eb0..85b65ddddc18 100644 --- a/dragonbane/translations/it.json +++ b/dragonbane/translations/it.json @@ -1,60 +1,60 @@ { "1": "1", - "use lightning fast": "utilizza rapidamente", + "use lightning fast": "Utilizza rapidamente", "boons": "cimeli", "banes": "sciagure", - "optional rules": "regole opzionali", - "use magical mishaps": "utilizza incidenti magici", + "optional rules": "Regole opzionali", + "use magical mishaps": "Utilizza incidenti magici", "Allow pushing": "Consente la spinta", - "have lightning fast": "ha rapidamente", + "have lightning fast": "Ha rapidamente", "sheet behavior": "Comportamento della scheda", "whisper rolls": "Tiri Segreti", "never": "mai", "always": "sempre", - "sheet type": "tipo di scheda", + "sheet type": "Tipo di scheda", "pc/npc": "pg/png", "monster": "mostro", "party/gm": "gruppo/gm", - "use roll20 initiative": "utilizzare l'iniziativa di Roll20", + "use roll20 initiative": "Utilizzare l'iniziativa di Roll20", "no": "no", "Bonus WP": "Bonus WP", "Bonus HP": "PF Bonus", - "character name": "nome del personaggio", - "player name": "nome del giocatore", + "character name": "Nome del personaggio", + "player name": "Nome del giocatore", "dragon bane": "dragon bane", - "kin & movement": "stirpe e movimento", + "kin & movement": "Stirpe e movimento", "age": "età ", "profession": "professione", "weakness": "debolezze", "appearance": "aspetto", - "strength-abbreviation": "for", + "strength-abbreviation": "FOR", "exhausted": "esausto", "constitution-abbreviation": "cos", "sickly": "malaticcio", "agility-abbreviation": "agi", "dazed": "disorientato", - "intelligence-abbreviation": "int", + "intelligence-abbreviation": "INT", "angry": "arrabbiato", - "willpower-abbreviation": "vol", + "willpower-abbreviation": "VOL", "scared": "spaventato", - "charisma-abbreviation": "car", + "charisma-abbreviation": "CAR", "disheartened": "scoraggiato", - "Damage Bon. Str": "Danno Bon. For.", - "Damage Bon. AGL": "Danno Bon. Agi.", + "Damage Bon. Str": "Danno Bonus Forza", + "Damage Bon. AGL": "Danno Bonus Agilità", "movement": "movimento", "Skills": "Abilità", "acrobatics": "acrobazia", "awareness": "consapevolezza", "bartering": "contrattare", - "beast lore": "sapienza animale", + "beast lore": "Sapienza animale", "bluffing": "imbrogliare", "bushcraft": "sopravvivenza", "crafting": "artigianato", "evade": "sfuggire", "healing": "guarire", - "hunting & fishing": "caccia e pesca", + "hunting & fishing": "Caccia e pesca", "languages": "linguaggi", - "myths & legends": "miti e leggende", + "myths & legends": "Miti e leggende", "performance": "esibirsi", "persuasion": "persuasione", "riding": "cavalcare", @@ -85,16 +85,16 @@ "backpack": "zaino", "x": "x", "memento": "memento", - "tiny items": "piccoli oggetti", + "tiny items": "Piccoli oggetti", "Abilities & Spells": "Abilità e Incantesimi", "Name:": "Nome: ", "Cost:": "Costo:", "Requirements:": "Requisiti:", "Spell?": "Incantesimo?", - "skill:": "abilità:", - "magic trick": "trucco magico", - "general spell": "incantesimo generico", - "dynamic power": "potere dinamico", + "skill:": "Abilità:", + "magic trick": "Trucco magico", + "general spell": "Incantesimo generico", + "dynamic power": "Potere dinamico", "Rank:": "Rango:", "Casting Time:": "Tempo di Lancio:", "Range:": "Gittata:", @@ -102,11 +102,11 @@ "Gold": "Oro", "Silver": "Argento", "Copper": "Rame", - "armor rating": "valore di armatura", + "armor rating": "Valore di armatura", "armor": "armatura", - "banes on": "sciagura su", + "banes on": "Sciagura su", "helmet": "elmo", - "ranged attacks": "attacchi a distanza", + "ranged attacks": "Attacchi a distanza", "rest": "riposo", "round": "round", "stretch": "fase", @@ -122,10 +122,10 @@ "melee": "mischia", "ranged": "distanza", "skill": "abilità", - "damage bonus": "bonus al Danno", + "damage bonus": "Bonus al Danno", "grip": "presa", - "1h-abbreviation": "1 ora", - "2h-abbreviation": "2 ore", + "1h-abbreviation": "Un'ora", + "2h-abbreviation": "Due ore", "range": "portata", "damage": "danno", "durability": "durabilità", @@ -137,12 +137,12 @@ "large": "grande", "huge": "enorme", "swarm": "sciame", - "hp": "pf", - "base skills": "abilità di base", + "hp": "PF", + "base skills": "Abilità di base", "Monster Attacks": "Attacchi dei mostri", "attacks": "attacchi", "result": "risultato", - "add table": "aggiungi tabella", + "add table": "Aggiungi tabella", "initiative": "iniziativa", "hold": "tenere", "roll": "tiro", @@ -151,7 +151,7 @@ "dragon-spell-2": "L'incantesimo non costa alcun WP.", "dragon-spell-3": "Puoi lanciare immediatamente un altro incantesimo, ma al tiro riceverai una sciagura.", "Draw Initiative": "Pesca l'Iniziativa", - "Reset Initiative Order": "Ripristina ordine di iniziativa", + "Reset Initiative Order": "Ripristina ordine d'iniziativa", "Use your initiative": "Usa la tua iniziativa", "Remove": "Rimuovere", "Swap Initiative": "Scambia Iniziativa", @@ -162,13 +162,13 @@ "Description": "Descrizione", "New Weapon": "Nuova arma", "New Attack": "Nuovo attacco", - "Attack Sub-option": "Sotto-opzione Attacco", + "Attack Sub-option": "Sottosezione Attacco", "Name": "Nome", "": "", - "base-skill-order": "acrobazie,consapevolezza,baratto,conoscenza delle bestie,bluff,bushcraft,artigianato,evasione,guarigione,caccia e pesca,lingue,miti e leggende,performance,persuasione,equitazione,arte marinaresca,giochi di prestigio,furtività,individuazione nascosta,nuoto", - "weapon-skill-order": "asce, archi, risse, balestre, martelli, coltelli, fionde, lance, bastoni, spade", - "weapon-section-type-order": "-,corpo a corpo,a distanza", - "weapon-section-skill-order": "-,asce, archi, risse, balestre, martelli, coltelli, fionde, lance, bastoni, spade", + "base-skill-order": "Acrobazie,consapevolezza,baratto,conoscenza delle bestie,bluff,sopravvivenza,artigianato,evasione,guarigione,caccia e pesca,lingue,miti e leggende,performance,persuasione,equitazione,arte marinaresca,giochi di prestigio,furtività,individuazione nascosta,nuoto", + "weapon-skill-order": "Asce, archi, risse, balestre, martelli, coltelli, fionde, lance, bastoni, spade", + "weapon-section-type-order": "-, corpo a corpo,a distanza", + "weapon-section-skill-order": "-, asce, archi, risse, balestre, martelli, coltelli, fionde, lance, bastoni, spade", "weapon-section-grip-order": "-,1,2", "mishap": "incidente", "mishap-1": "I poteri magici ti lasciano stordito.", @@ -181,39 +181,39 @@ "mishap-8": "L'incantesimo prosciuga la tua forza di volontà e tu perdi forza di volontà", "mishap-9": "L'incantesimo scatena una malattia magica. Tu e chiunque entri in contatto con te durante il turno successivo sarete esposti alla malattia. Virulenza", "mishap-10": "Al posto di quello che hai lanciato, viene attivato un altro incantesimo casuale, con lo stesso bersaglio e livello di potenza.", - "mishap-11": "Vomiti una rana nel momento in cui dici una bugia. Tira un D4 ogni mattina. Con un risultato di 1, l'effetto svanisce. Può anche essere rimosso con DISSIPAZIONE.", - "mishap-12": "Vomiti una rana nel momento in cui dici una bugia. Tira un D4 ogni mattina. Con un risultato di 1, l'effetto svanisce. Può anche essere rimosso con DISSIPAZIONE.", - "mishap-13": "L'incantesimo ti acceca e ti comporti come se fossi immerso nell'oscurità totale (pagina 52). Tira un D4 ogni mattina. Con un risultato di 1, ti riprendi. L'effetto può anche essere annullato con DISSIPAZIONE.", - "mishap-14": "Sei colpito da amnesia e dimentichi chi sei tu e gli altri personaggi giocanti. L'effetto deve essere interpretato. Tira un D4 ogni mattina. Con un risultato di 1, la tua memoria ritorna.", + "mishap-11": "Vomiti una rana nel momento in cui dici una bugia. Tira un D4 ogni mattina. Con un risultato di uno, l'effetto svanisce. Può anche essere rimosso con DISSIPAZIONE.", + "mishap-12": "Vomiti una rana nel momento in cui dici una bugia. Tira un D4 ogni mattina. Con un risultato di uno", + "mishap-13": "L'incantesimo ti acceca e ti comporti come se fossi immerso nell'oscurità totale (pagina 52). Tira un D4 ogni mattina. Con un risultato di uno, ti riprendi. L'effetto può anche essere annullato con DISSIPAZIONE.", + "mishap-14": "Sei colpito da amnesia e dimentichi chi sei tu e gli altri personaggi giocanti. L'effetto deve essere interpretato. Tira un D4 ogni mattina. Con un risultato di uno, la tua memoria ritorna.", "mishap-15": "L'incantesimo ha effetto anche su un amico o su un'altra vittima indesiderata. Un incantesimo di guarigione o di aiuto ha effetto su un nemico.", "mishap-16": "L'incantesimo si ritorce contro di te. Un incantesimo offensivo colpisce te invece del bersaglio designato. Un incantesimo protettivo o curativo infligge invece danni.", - "mishap-17": "Ti trasformi in un animale. Ottieni le statistiche dell'animale e non puoi parlare, ma mantieni la tua acutezza mentale. Tira un D4 ogni mattina. Con un risultato di 1, torni alla forma umana. Animale", + "mishap-17": "Ti trasformi in un animale. Ottieni le statistiche dell'animale e non puoi parlare, ma mantieni la tua acutezza mentale. Tira un D4 ogni mattina. Con un risultato di uno, torni alla forma umana. Animale", "mishap-18": "Diventi più giovane di una categoria, ad esempio da adulto a giovane. I tuoi attributi e i punteggi derivati cambiano come da tabella a pagina 24, ma i tuoi livelli di abilità no. Se eri già giovane, ti trasformi in un bambino con -2 a FOR e COS, fino a un minimo di 3. L'effetto è permanente e invecchi normalmente dalla tua nuova età.", "mishap-19": "Diventi più giovane di una categoria, ad esempio da adulto a giovane. I tuoi attributi e i punteggi derivati cambiano come da tabella a pagina 24, ma i tuoi livelli di abilità no. Se eri già giovane, ti trasformi in un bambino con -2 a FOR e COS, fino a un minimo di 3. L'effetto è permanente e invecchi normalmente dalla tua nuova età.", "mishap-20": "La tua magia attrae un demone (pagina 85) da un'altra dimensione. Il demone si presenta entro il turno successivo e attacca o causa qualche tipo di problema. I dettagli sono a discrezione del GM.", - "spell drop skill query": "Di quale abilità o tipo di incantesimo si tratta?", + "spell drop skill query": "Di quale abilità o tipo d'incantesimo si tratta?", "swarm drop query {{creature name}}": "Quanti sono gli {{0}}?", - "dynamic spell level drop query {{monster name}}": "A quale livello è stato lanciato l'incantesimo \" {{0}}\"?", + "dynamic spell level drop query {{monster name}}": "A quale livello è stato lanciato l'incantesimo\" {{0}}\"?", "power level prompt": "A quale livello di potenza è stato lanciato l'incantesimo?", - "new skill": "nuova abilità", - "death roll": "lancio della morte", - "round rest": "round di riposo", - "stretch rest": "intervallo di riposo", - "shift rest": "round di riposo", + "new skill": "Nuova abilità", + "death roll": "Lancio della morte", + "round rest": "Round di riposo", + "stretch rest": "Intervallo di riposo", + "shift rest": "Round di riposo", "Heal a condition of your choice": "Guarisci una condizione a tua scelta", "are you being cared for": "Ti stanno assistendo?", "yes": "si", - "what power are you casting at": "che potere stai lanciando a", - "insufficient will": "volontà insufficiente", + "what power are you casting at": "Che potere stai lanciando a", + "insufficient will": "Volontà insufficiente", "no more cards": "Non ci sono più carte nel mazzo.", "reset initiative": "Reimpostare l'iniziativa?", "swap query": "Con quale iniziativa desidera effettuare lo scambio?", "Advance": "Avanzare", "animism": "animismo", - "elementalism": "elementalismo", - "mentalism": "mentalismo", - "general magic": "magia generale", - "BarAttributeDescription": "Quale attributo dovrebbe essere automaticamente associato alla barra dei token per trascinare e rilasciare PNG/mostri?", + "elementalism": "Elementarizzo", + "mentalism": "Men talismo", + "general magic": "Magia generale", + "BarAttributeDescription": "Quale attributo dovrebbe essere automaticamente associato alla barra dei biscotti per trascinare e rilasciare PNG/mostri?", "CustomBar1": "Attributo personalizzato della barra 1", "CustomBar2": "Attributo personalizzato della barra 2", "CustomBar3": "Attributo personalizzato della barra 3"