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MusicControl.cs
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138 lines (116 loc) · 3.45 KB
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using UnityEngine;
using System.Collections;
public class MusicControl : MonoBehaviour {
public SceneSwitch scene;
public AudioSource[] audio;
public bool allMusicStopped = true;
private float musicChange = 0.075f;
/*
* House is areaNum 2
* World is areaNum 0
* Forest is areaNum 1
* Deep Forest is areaNum 4
* Cave is areaNum 6
*/
// Use this for initialization
void Start () {
scene = GameObject.FindGameObjectWithTag("GameManager").GetComponent<SceneSwitch>();
}
// Update is called once per frame
void Update () {
if (scene.areaNum == 0)
{
if (audio[1].volume <= 0.75f)
audio[1].volume += musicChange;
if (allMusicStopped == true && !audio[1].isPlaying)
{
audio[1].Play();
}
else
StopAllMusic();
}
else if (scene.areaNum == 2)
{
if (audio[0].volume <= 0.75f)
audio[0].volume += musicChange;
if (allMusicStopped == true && !audio[0].isPlaying)
{
audio[0].Play();
}
else
StopAllMusic();
}
else if (scene.areaNum == 1)
{
if (audio[2].volume <= 0.75f)
audio[2].volume += musicChange;
if (allMusicStopped == true && !audio[2].isPlaying)
{
audio[2].Play();
}
else StopAllMusic();
}
else if (scene.areaNum == 4)
{
if (audio[2].volume <= 0.75f)
audio[2].volume += musicChange;
if (allMusicStopped == true && !audio[2].isPlaying)
{
audio[2].Play();
}
else
StopAllMusic();
}
else if (scene.areaNum == 6)
{
if (audio[3].volume <= 0.75f)
audio[3].volume += musicChange;
if (allMusicStopped == true && !audio[3].isPlaying)
{
audio[3].Play();
}
else
StopAllMusic();
}
}
void StopAllMusic()
{
if (audio[0].volume <= 0.0f)
audio[0].Stop();
else if (audio[0].isPlaying && scene.areaNum != 2)
{
allMusicStopped = false;
audio[0].volume -= musicChange;
}
if (audio[1].volume <= 0.0f)
audio[1].Stop();
else if (audio[1].isPlaying && scene.areaNum != 0)
{
allMusicStopped = false;
audio[1].volume -= musicChange;
}
if (audio[2].volume <= 0.0f)
audio[2].Stop();
else if (audio[2].isPlaying && (scene.areaNum != 1 | scene.areaNum != 4))
{
allMusicStopped = false;
audio[2].volume -= musicChange;
}
if (audio[3].volume <= 0.0f)
audio[3].Stop();
else if (audio[3].isPlaying && scene.areaNum != 6)
{
allMusicStopped = false;
audio[3].volume -= musicChange;
}
if (audio[4].volume <= 0.0f)
audio[4].Stop();
else if (audio[4].isPlaying)
{
allMusicStopped = false;
audio[4].volume -= musicChange;
}
if (!audio[0].isPlaying && !audio[1].isPlaying && !audio[2].isPlaying && !audio[3].isPlaying && !audio[4].isPlaying)
allMusicStopped = true;
}
}