@@ -78,7 +78,7 @@ void handleStatusState(Packet* packet, Server& server) {
7878 } else if (packet->getId () == 0x01 ) {
7979 handlePingPacket (*packet, server);
8080 } else {
81- g_logger->logNetwork (WARN, " Unknown packet ID in Status state: 0x" + std::to_string (packet->getId ()), " PacketRouter" );
81+ // g_logger->logNetwork(WARN, "Unknown packet ID in Status state: 0x" + std::to_string(packet->getId()), "PacketRouter");
8282 packet->getPlayer ()->setPlayerState (PlayerState::None);
8383 packet->setReturnPacket (PACKET_DISCONNECT);
8484 }
@@ -117,7 +117,7 @@ void handleLoginState(Packet* packet, Server& server) {
117117 g_logger->logNetwork (INFO, " Received Login Cookie Response (0x04) - acknowledging" , " PacketRouter" );
118118 packet->setReturnPacket (PACKET_OK);
119119 } else {
120- g_logger->logNetwork (WARN, " Unknown packet ID in Login state: 0x" + std::to_string (packet->getId ()), " PacketRouter" );
120+ // g_logger->logNetwork(WARN, "Unknown packet ID in Login state: 0x" + std::to_string(packet->getId()), "PacketRouter");
121121 packet->getPlayer ()->setPlayerState (PlayerState::None);
122122 packet->setReturnPacket (PACKET_DISCONNECT);
123123 }
@@ -154,6 +154,12 @@ void handleConfigurationState(Packet* packet, Server& server) {
154154 writePlayPacket (*playPacket, server);
155155 server.getNetworkManager ().getOutgoingQueue ()->push (playPacket);
156156
157+ // 3. Send Change Difficulty - 0x42
158+ g_logger->logNetwork (INFO, " Sending Change Difficulty packet" , " PacketRouter" );
159+ Packet* difficultyPacket = new Packet (*packet);
160+ changeDifficulty (*difficultyPacket);
161+ server.getNetworkManager ().getOutgoingQueue ()->push (difficultyPacket);
162+
157163 // 2. Send player position and look - 0x41
158164 Packet* positionPacket = new Packet (*packet);
159165 sendPlayerPositionAndLook (*positionPacket, server); // rename packet
@@ -190,7 +196,7 @@ void handleConfigurationState(Packet* packet, Server& server) {
190196 packet->setReturnPacket (PACKET_OK);
191197
192198 } else {
193- g_logger->logNetwork (WARN, " Unknown packet ID in Configuration state: 0x" + std::to_string (packet->getId ()), " PacketRouter" );
199+ // g_logger->logNetwork(WARN, "Unknown packet ID in Configuration state: 0x" + std::to_string(packet->getId()), "PacketRouter");
194200 sendDisconnectPacket (packet, " Unknown packet in Configuration state" , server);
195201 packet->getPlayer ()->setPlayerState (PlayerState::None);
196202 packet->setReturnPacket (PACKET_DISCONNECT);
@@ -213,15 +219,14 @@ void handlePlayState(Packet* packet, Server& server) {
213219 server.getNetworkManager ().getOutgoingQueue ()->push (gameEvent);
214220
215221 // 2. Send Set Center Chunk - 0x57
216- Packet* setCenterPacket = new Packet (*packet);
217- writeSetCenterPacket (*setCenterPacket, server);
218- server.getNetworkManager ().getOutgoingQueue ()->push (setCenterPacket);
222+ // Packet* setCenterPacket = new Packet(*packet);
223+ // writeSetCenterPacket(*setCenterPacket, server);
224+ // server.getNetworkManager().getOutgoingQueue()->push(setCenterPacket);
219225
220226 // 3. Send Level Chunk With Light - 0x22
221- Packet* levelChunkPacket = new Packet (*packet);
222- levelChunkWithLight (*levelChunkPacket, server);
223- server.getNetworkManager ().getOutgoingQueue ()->push (levelChunkPacket);
224-
227+ // Packet* levelChunkPacket = new Packet(*packet);
228+ // levelChunkWithLight(*levelChunkPacket, server);
229+ // server.getNetworkManager().getOutgoingQueue()->push(levelChunkPacket);
225230
226231 } else if (packet->getId () == 0x2B ) {
227232 // Playere loaded
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