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Add Splash Screen
Fix premature Hell Hole timer Make sure Hell Hole music loops
1 parent d0a96aa commit 92226b4

5 files changed

Lines changed: 37 additions & 1 deletion

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Common/SplashScreenGodot.png

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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cm37tcrb36o8t"
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path="res://.godot/imported/SplashScreenGodot.png-f131417d4ca47acb3871ea38c49fb556.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Common/SplashScreenGodot.png"
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dest_files=["res://.godot/imported/SplashScreenGodot.png-f131417d4ca47acb3871ea38c49fb556.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1

HellHole/HellHole.tscn

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@@ -43,6 +43,7 @@ _gameEnd = NodePath("GameEnd")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_0g1d0")
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autoplay = true
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parameters/looping = true
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[node name="ColorRect" type="ColorRect" parent="."]
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z_index = -1
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[node name="Timer" type="Timer" parent="."]
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wait_time = 59.0
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one_shot = true
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autostart = true
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ignore_time_scale = true

HellHole/Scripts/HellHole.cs

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@@ -84,6 +84,7 @@ public override void _EnterTree()
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_started = true;
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_playerYVelo = JumpStrength;
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_startMessage.Visible = false;
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_timer.Start();
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return;
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}
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project.godot

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@@ -14,6 +14,7 @@ config/name="SlugCade"
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run/main_scene="uid://nd7ukwmx7jhi"
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config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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run/max_fps=60
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boot_splash/image="uid://cm37tcrb36o8t"
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config/icon="uid://nxgbkrl3t1df"
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[autoload]

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