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Aseprite documentation of the feature: https://www.aseprite.org/docs/shading/
A major convenience for those shading at speed within the limits of their palette, particularly for larger canvases and people who have their palettes figured out ahead of time, such as for game assets. The behavior moves each pixel touched by the brush to the left or right of the sorted order of the palette based on the according right/left mouse clicks.
Hue shift introduces a bunch of new colors outside the palette, making it a no go for this use case.
Given how Pixelorama dynamically binds tools to the left and right mouse button, a directional flip keyboard shortcut may be useful for inverting a singular mouse binding of 'palette shading', that seems inline with the Pixelorama flow. If the user wants to bind to both, selecting this can by default bind the shading direction to the according mouse button side chosen, so users just click both in succession and can be on their way. I imagine a flip shortcut should be disabled if both buttons are bound?
Right, and an important part of the shading ink is that you can select a range of the palette to work within rather than the entire palette. This has binding conflicts in Pixelorama versus how it works in Aseprite.
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