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STATUS_DIE_AT_EDGE set TRUE when object rezzed via script #147

@luminalore

Description

@luminalore

Version/s tested: 0.9.3.9333 & 0.9.3.9441

Description:
When an object is rezzed via inventory, STATUS_DIE_AT_EDGE is set to FALSE. This is expected behaviour for both OpenSimulator and Second Life. When rezzed via LSL functions such as llRezObject, this is set to TRUE by default.

Steps to reproduce:

  • Create any object and write a simple script printing llGetStatus(STATUS_DIE_AT_EDGE) after rezzing
  • Value should print "1"
  • Rez the same object from inventory
  • Value should print "0"

Current workaround would be to set status of this parameter back to false: llSetStatus(STATUS_DIE_AT_EDGE, FALSE);

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