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Description
CC Version: 1.12.2-0.0.1257.0-SNAPSHOT-all
CWG Version: 1.12.2-0.0.169.0-SNAPSHOT-all
##ISSUE##
Using seeds 614340780786027659 and 610972947093644276 (hopefully seeds and not some other random value are relevant), use the preset included in this report. Teleport to Y400 (the cube area), and take notice that the landscape is one of two complete opposites - enclosed pockets of space or open with many tendrils. This persists through the entire world regardless of biome or horizontal coordinates.
CubicHoleSeed.txt
##EXPECTED##
Terrain shape should generate consistently regardless of seed.
##CONTEXT##
I have good reason to believe this is in some way connected to worldgen previews not displaying correctly, as this is the same preset which can reliably reproduce said error. The actual product couldn't display half the time, as it was one of two; I could be mistaken, but it seems the horizontal pocket produced by selector noise is only acknowledging either low or high noise, while the preview explicitly displays the result with high noise.