-
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlearn_triggers.py
More file actions
217 lines (184 loc) Β· 8.18 KB
/
Copy pathlearn_triggers.py
File metadata and controls
217 lines (184 loc) Β· 8.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
#!/usr/bin/env python3
"""
π§ RECURSIVE OCEAN - LEARN TRIGGERS
==================================
This shows all the ways RECURSIVE OCEAN can learn and improve itself:
"""
class OceanLearnTriggers:
"""All the ways RECURSIVE OCEAN can learn and improve."""
def __init__(self):
self.triggers = {
# AUTOMATIC TRIGGERS
"automatic": {
"every_game": "Learns from every game played",
"every_move": "Analyzes every move for patterns",
"every_position": "Evaluates every position for improvements",
"every_loss": "Analyzes losses to improve strategies",
"every_win": "Analyzes wins to reinforce good strategies",
"time_based": "Learns every 5 minutes automatically",
"performance_drop": "Learns when performance decreases",
"new_patterns": "Learns when new patterns are detected"
},
# MANUAL TRIGGERS
"manual": {
"button_click": "User clicks 'Trigger Improvement' button",
"api_call": "API call to /api/recursive_improve",
"command_line": "Command line trigger",
"webhook": "External webhook trigger",
"scheduled": "Scheduled learning sessions"
},
# DATA TRIGGERS
"data": {
"new_training_data": "When new chess games are added",
"new_evaluations": "When new position evaluations are added",
"new_strategies": "When new strategies are discovered",
"pattern_recognition": "When new patterns are identified",
"grandmaster_games": "When analyzing grandmaster games"
},
# PERFORMANCE TRIGGERS
"performance": {
"rating_drop": "When chess rating drops",
"loss_streak": "When losing multiple games",
"weak_moves": "When making weak moves",
"time_pressure": "When under time pressure",
"endgame_weakness": "When endgame performance is poor"
},
# EVOLUTION TRIGGERS
"evolution": {
"generation_complete": "When a generation is complete",
"mutation_ready": "When ready for genetic mutations",
"crossover_ready": "When ready for strategy crossover",
"selection_ready": "When ready for strategy selection",
"specialization_ready": "When ready for specialization"
}
}
def show_all_triggers(self):
"""Show all learning triggers."""
print("π§ RECURSIVE OCEAN - ALL LEARN TRIGGERS")
print("=" * 50)
for category, triggers in self.triggers.items():
print(f"\nπ {category.upper()} TRIGGERS:")
for trigger, description in triggers.items():
print(f" π₯ {trigger}: {description}")
def get_trigger_examples(self):
"""Get specific examples of how triggers work."""
examples = {
"automatic_learning": {
"description": "OCEAN learns automatically every 5 minutes",
"code": """
# Automatic learning trigger
if time.time() - last_learning_time > 300: # 5 minutes
ocean.trigger_recursive_improvement("automatic")
last_learning_time = time.time()
""",
"result": "OCEAN analyzes recent games and improves strategies"
},
"manual_learning": {
"description": "User manually triggers learning",
"code": """
# Manual learning trigger
POST /api/recursive_improve
{
"type": "strategy",
"depth": 3,
"focus": "endgame"
}
""",
"result": "OCEAN focuses on endgame strategy improvement"
},
"data_learning": {
"description": "Learning from new training data",
"code": """
# Data learning trigger
if new_chess_games_available():
ocean.load_new_training_data()
ocean.trigger_recursive_improvement("data")
""",
"result": "OCEAN learns from new chess games"
},
"performance_learning": {
"description": "Learning from performance issues",
"code": """
# Performance learning trigger
if chess_rating_dropped():
ocean.analyze_recent_losses()
ocean.trigger_recursive_improvement("performance")
""",
"result": "OCEAN improves weak areas"
}
}
return examples
def show_learning_process(self):
"""Show how the learning process works."""
print("\n𧬠RECURSIVE OCEAN - LEARNING PROCESS")
print("=" * 40)
steps = [
"1. π TRIGGER DETECTED - Learning event occurs",
"2. π DATA COLLECTION - Gather relevant data",
"3. π§ ANALYSIS - Analyze patterns and weaknesses",
"4. 𧬠EVOLUTION - Generate improvements",
"5. π§ͺ TESTING - Test new strategies",
"6. π EVALUATION - Evaluate improvements",
"7. π INTEGRATION - Integrate successful changes",
"8. π MEMORY - Store new knowledge",
"9. π DEPLOYMENT - Deploy improved version",
"10. π MONITORING - Monitor new performance"
]
for step in steps:
print(f" {step}")
def show_learning_types(self):
"""Show different types of learning."""
print("\nπ RECURSIVE OCEAN - LEARNING TYPES")
print("=" * 35)
learning_types = {
"supervised": "Learns from labeled training data (chess games with results)",
"unsupervised": "Discovers patterns in unlabeled data",
"reinforcement": "Learns from rewards and punishments (wins/losses)",
"transfer": "Applies knowledge from one domain to another",
"meta": "Learns how to learn better",
"recursive": "Learns by analyzing its own learning process",
"evolutionary": "Learns through genetic algorithms and mutations",
"neural": "Learns through neural network training"
}
for learning_type, description in learning_types.items():
print(f" π§ {learning_type}: {description}")
def show_improvement_areas(self):
"""Show what areas OCEAN can improve."""
print("\nπ― RECURSIVE OCEAN - IMPROVEMENT AREAS")
print("=" * 40)
areas = {
"position_evaluation": "How well it evaluates chess positions",
"move_generation": "How it generates candidate moves",
"search_depth": "How deep it searches the game tree",
"opening_knowledge": "Knowledge of chess openings",
"middlegame_strategy": "Middlegame strategic understanding",
"endgame_technique": "Endgame technical skills",
"tactical_vision": "Ability to see tactical patterns",
"time_management": "How it manages time in games",
"pattern_recognition": "Recognition of chess patterns",
"strategy_planning": "Long-term strategic planning"
}
for area, description in areas.items():
print(f" π― {area}: {description}")
def main():
"""Main entry point."""
triggers = OceanLearnTriggers()
# Show all triggers
triggers.show_all_triggers()
# Show learning process
triggers.show_learning_process()
# Show learning types
triggers.show_learning_types()
# Show improvement areas
triggers.show_improvement_areas()
# Show examples
print("\nπ‘ LEARNING TRIGGER EXAMPLES")
print("=" * 30)
examples = triggers.get_trigger_examples()
for example_name, example_data in examples.items():
print(f"\nπ₯ {example_name.upper()}:")
print(f" Description: {example_data['description']}")
print(f" Code: {example_data['code']}")
print(f" Result: {example_data['result']}")
if __name__ == "__main__":
main()