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Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.SoundIssues related to audio or sound in some wayIssues related to audio or sound in some way
Description
Build Info
Description
It seems that at least the initial breaking sound cue of func_breakable_surf (the shattering type glass) originates from world origin position 0,0,0.
To Reproduce
- Go to Snowfall banana and find origin coordinates 0,0,0 using
cl_showpos 1 - Stand near the origin position and shoot the server balcony glass
- Listen for the glass break sound cue
Expected behavior
The sound originates from the position of the glass
Actual behavior
The sound originates from position 0,0,0
Operating System
- Windows
- Linux
Version/Distro
11
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Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.SoundIssues related to audio or sound in some wayIssues related to audio or sound in some way
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