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Positional audio of func_breakable_surf should not originate from world origin #1870

@Rainyan

Description

@Rainyan

Build Info

dddca63

Description

It seems that at least the initial breaking sound cue of func_breakable_surf (the shattering type glass) originates from world origin position 0,0,0.

To Reproduce

  • Go to Snowfall banana and find origin coordinates 0,0,0 using cl_showpos 1
  • Stand near the origin position and shoot the server balcony glass
  • Listen for the glass break sound cue

Expected behavior

The sound originates from the position of the glass

Actual behavior

The sound originates from position 0,0,0

Operating System

  • Windows
  • Linux

Version/Distro

11

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    Bug ReportBug Reports made through the "Report Issue" interface in GitHub.SoundIssues related to audio or sound in some way

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