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Walking into a ghost cap with a ghost other than the original ghost shouldn't crash the game #1861

@AdamTadeusz

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@AdamTadeusz

if m_iGhosterPlayer is 0 when neo_gamerules tries to create a ghost_capture event bacuse a player walked into the cap with a ghost that wasnt the one spawned by the game (through ent_create weapon_ghost for example), the game crashes

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