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static_assert(sizeof CapturedVertex == 48, "The injected shader code is expecting this exact structure size to work correctly, see emitVertexCaptureWrite in dxso_compiler.cpp");
// Check if we should/can get normals. We don't see a lot of games sending normals to pixel shader, so we must capture from the IA output (or Vertex input)
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if (BoundShaderHas(vertexShader, DxsoUsage::Normal, true) && useVertexCapturedNormals()) {
// NOTE: May be better to move reverse transformation to end of frame, because this won't work if there hasnt been a FF draw this frame to scrape the matrix from...
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