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Description
Performs normally in Windows, but leaks in Linux
The above is Golang code, but the performance of pure C++testing is also the same
func testmem() {
scene, _ := gophysx.NewScene("")
fmt.Println("newscene")
for j := 0; j < 400; j++ {
// simulate fetchResult
scene.Update(1.0 / 40.0)
scene.CreateBoxStatic(gophysx.Vector3{1, 2, 3}, gophysx.Vector3{1, 1, 1})
scene.CreateBoxStatic(gophysx.Vector3{1, 2, 3}, gophysx.Vector3{1, 1, 1})
scene.CreateBoxStatic(gophysx.Vector3{1, 2, 3}, gophysx.Vector3{1, 1, 1})
scene.CreateBoxStatic(gophysx.Vector3{1, 2, 3}, gophysx.Vector3{1, 1, 1})
scene.CreateBoxStatic(gophysx.Vector3{1, 2, 3}, gophysx.Vector3{1, 1, 1})
}
scene.Release()
fmt.Println("releasescene")
}
func main() {
for i := 0; i != 10; i++ {
go func() {
for j := 0; j != 1000; j++ {
testmem()
}
}()
}
for {
runtime.GC()
debug.FreeOSMemory()
time.Sleep(1 * time.Second)
}
}
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