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rparolinclaude
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cuda.core: keep the mipmap/LOD example in the texture/surface PR
MipmappedArray is a headline type of this PR but was only exercised by unit tests after the example split. Pull gl_interop_mipmap_lod.py back in so the mipmap pyramid + get_level + trilinear (LINEAR mipmap) sampling with LOD bias path has an end-to-end demonstration; re-wire it in the example-test requirements map (has_display-gated). The other gl_interop_*.py demos stay on feature/cuda-core-texture-examples-467 for the follow-up examples PR. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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