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|[Chapter 04: Creating a Class Library](04_creating_a_class_library/index.md)| Learn how to create and structure a reusable MonoGame class library to organize game components and share code between projects. |[04-Creating-A-Class-Library](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/04-Creating-A-Class-Library/)|
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|[Chapter 05: Content Pipeline](05_content_pipeline/index.md)| Learn the advantages of using the **Content Pipeline** to load assets and go through the processes of loading your first asset |[05-Content-Pipeline](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/05-Content-Pipeline/)|
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|[Chapter 06: Working with Textures](06_working_with_textures/index.md)| Learn how to load and render textures using the MonoGame content pipeline and [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch). |[06-Working-With-Textures](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/06-Working-With-Textures/)|
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|[Chapter 07: Optimizing Texture Rendering](07_optimizing_texture_rendering/index.md)| Explore optimization techniques when rendering textures using a texture atlas. |[07-Optimize-Texture-Rendering](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/07-Optmize-Texture-Rendering/)|
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|[Chapter 07: Optimizing Texture Rendering](07_optimizing_texture_rendering/index.md)| Explore optimization techniques when rendering textures using a texture atlas. |[07-Optimize-Texture-Rendering](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/07-Optimize-Texture-Rendering)|
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|[Chapter 08: The Sprite Class](08_the_sprite_class/index.md)| Explore creating a reusable Sprite class to efficiently manage sprites and their rendering properties, including position, rotation, scale, and more. |[08-The-Sprite-Class](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/08-The-Sprite-Class/)|
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|[Chapter 09: The AnimatedSprite Class](09_the_animatedsprite_class/index.md)| Create an AnimatedSprite class that builds upon our Sprite class to support frame-based animations. |[09-The-AnimatedSprite-Class](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/09-The-AnimatedSprite-Class/)|
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|[Chapter 10: Handling Input](10_handling_input/index.md)| Learn how to handle keyboard, mouse, and gamepad input in MonoGame. |[10-Handling-Input](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/10-Handling-Input/)|
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