Skip to content

Commit 25db075

Browse files
FIxed bad url
1 parent fc46976 commit 25db075

File tree

1 file changed

+1
-1
lines changed
  • articles/tutorials/building_2d_games

1 file changed

+1
-1
lines changed

articles/tutorials/building_2d_games/index.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@ This documentation will introduce game development concepts using the MonoGame f
4040
| [Chapter 04: Creating a Class Library](04_creating_a_class_library/index.md) | Learn how to create and structure a reusable MonoGame class library to organize game components and share code between projects. | [04-Creating-A-Class-Library](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/04-Creating-A-Class-Library/) |
4141
| [Chapter 05: Content Pipeline](05_content_pipeline/index.md) | Learn the advantages of using the **Content Pipeline** to load assets and go through the processes of loading your first asset | [05-Content-Pipeline](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/05-Content-Pipeline/) |
4242
| [Chapter 06: Working with Textures](06_working_with_textures/index.md) | Learn how to load and render textures using the MonoGame content pipeline and [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch). | [06-Working-With-Textures](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/06-Working-With-Textures/) |
43-
| [Chapter 07: Optimizing Texture Rendering](07_optimizing_texture_rendering/index.md) | Explore optimization techniques when rendering textures using a texture atlas. | [07-Optimize-Texture-Rendering](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/07-Optmize-Texture-Rendering/) |
43+
| [Chapter 07: Optimizing Texture Rendering](07_optimizing_texture_rendering/index.md) | Explore optimization techniques when rendering textures using a texture atlas. | [07-Optimize-Texture-Rendering](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/07-Optimize-Texture-Rendering) |
4444
| [Chapter 08: The Sprite Class](08_the_sprite_class/index.md) | Explore creating a reusable Sprite class to efficiently manage sprites and their rendering properties, including position, rotation, scale, and more. | [08-The-Sprite-Class](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/08-The-Sprite-Class/) |
4545
| [Chapter 09: The AnimatedSprite Class](09_the_animatedsprite_class/index.md) | Create an AnimatedSprite class that builds upon our Sprite class to support frame-based animations. | [09-The-AnimatedSprite-Class](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/09-The-AnimatedSprite-Class/) |
4646
| [Chapter 10: Handling Input](10_handling_input/index.md) | Learn how to handle keyboard, mouse, and gamepad input in MonoGame. | [10-Handling-Input](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/10-Handling-Input/) |

0 commit comments

Comments
 (0)