Hello,
I'm trying to create a new level with OpenCAGE which is just a clone of the HAB_Airport level without the ENVIRONMENT and MISSIONS composites.
I built my level with the built-in composites, one of them is the "AYZ/Technical/Feature_Med/AirLock_W" which has collisions built in.
The problem comes when I test ingame, I'm falling through the composites, and after some tests, I figured out the collisions do not follow the models at all.
Even if they have a COLLISION_MAPPING reference.
Here's how to reproduce the same test as I did:
- Reproduce the same Level as me (HAB_Airport without ENVIRONMENT and MISSIONS composites)
- Put back only the ENVIRONMENT composite
- Find the Airlock_W_1 in the ENVIRONMENT composite, the path should be something like this : "ENVIRONMENT_Airport > Entrance_Area_Section > Airlock_W_1"
- Once you find the Airlock_W_1 place a SpawnPositionSelect composite above the roof of the Airlock_W_1 not inside
- Then make the player spawn on the LevelLoaded signal, but only Teleport him after 5seconds because the ENVIRONMENT already has that logic
- We need to do one last thing before lauching the game
- Put a ModelReference with the model "AYZ\TECHNICAL\FEATURE_MED\AIRLOCK_W\AIRLOCK_W_DISPLAY.cs2" at the position of the Airlock_W_1 model without any collision.
- Then save and launch the game
You should be able to walk on the Airlock
- Now go back to the editor and offset the ENVIRONMENT position in the X axis by 1.5 or more
- Save and Reload the level, you should still be able to walk on the ModelReference but not where the level is supposed to be.
Here's some additional info:
OpenCAGE Version: 0.14.0.029
OpenCAGE Branch: "STAGING"
Hello,
I'm trying to create a new level with OpenCAGE which is just a clone of the HAB_Airport level without the ENVIRONMENT and MISSIONS composites.
I built my level with the built-in composites, one of them is the "AYZ/Technical/Feature_Med/AirLock_W" which has collisions built in.
The problem comes when I test ingame, I'm falling through the composites, and after some tests, I figured out the collisions do not follow the models at all.
Even if they have a COLLISION_MAPPING reference.
Here's how to reproduce the same test as I did:
You should be able to walk on the Airlock
Here's some additional info:
OpenCAGE Version: 0.14.0.029
OpenCAGE Branch: "STAGING"