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Will we consider maintaining only OpenGL shader files, such as triangle. vert and triangle. frag, in the future, and automatically converting them into Vulkan shader code when the code runs #230
Will we consider maintaining only OpenGL shader files, such as triangle. vert and triangle. frag, in the future, and automatically converting them into Vulkan shader code when the code runs
Will we consider maintaining only OpenGL shader files, such as triangle. vert and triangle. frag, in the future, and automatically converting them into Vulkan shader code when the code runs