Skip to content

Will we consider maintaining only OpenGL shader files, such as triangle. vert and triangle. frag, in the future, and automatically converting them into Vulkan shader code when the code runs #230

@Haidiye00

Description

@Haidiye00

Will we consider maintaining only OpenGL shader files, such as triangle. vert and triangle. frag, in the future, and automatically converting them into Vulkan shader code when the code runs

Metadata

Metadata

Assignees

No one assigned

    Labels

    GLOpenGL specific issuefeature requestRequested features and TODO lists

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions