When an object is copied, it is first imported so the asset database can find this material. Unfortunately then it creates a bunch of meshes in the local Materials file, bloating the project.
It is a chicken and the egg problem.
Need to find out how to not import new materials, instead search system wide for the materials BEFORE the model that is being imported automatically generates a material folder.
A work around is to delete the newly created material folder and reimport the file as is. Then the materials will load correctly. This is just annoying.
When an object is copied, it is first imported so the asset database can find this material. Unfortunately then it creates a bunch of meshes in the local Materials file, bloating the project.
It is a chicken and the egg problem.
Need to find out how to not import new materials, instead search system wide for the materials BEFORE the model that is being imported automatically generates a material folder.
A work around is to delete the newly created material folder and reimport the file as is. Then the materials will load correctly. This is just annoying.