FN7 laser (Pandora Tomorrow)
Visibility meter blinking when carrying a body and during grabs in the dark (Pandora Tomorrow)
Dialogue box for guard conversations (Essentials)
Subtitles during cutscenes (Essentials)
Ability to use optic cable on trap doors (Pandora Tomorrow)
Night vision flashing when looking at bright lights (Pandora Tomorrow)
Doors not closing if a body is obstructing them (Pandora Tomorrow)
Optic cable and cams have the night vision grain in regular vision (GameCube)
Whistle (Pandora Tomorrow)
Lock pick and optic cable appearing in the drop down menu (PS2)
SC20K zoom levels (Pandora Tomorrow)
Alarm tracker (PS2)
Door code being displayed in the objective bar (PS2)
Binoculars (PS2)
Laser mic zoom levels (Pandora Tomorrow)
Ability to switch between the FN7 and SC20K when having either drawn (Pandora Tomorrow PS2)
Being able to cycle through items with the d-pad (PS2)
Difficulty and profile name displays when opening the menu (PS2)
Options in the interact box start from the top instead of the bottom similar to Chaos Theory (PS2)
D-pad switch items appear in the goal box (GameCube)
Added the ability to either load last save or exit to the menu during the mission failed screen (PS2)
FN7 laser (Pandora Tomorrow)
Visibility meter blinking when carrying a body and during grabs in the dark (Pandora Tomorrow)
Dialogue box for guard conversations (Essentials)
Subtitles during cutscenes (Essentials)
Ability to use optic cable on trap doors (Pandora Tomorrow)
Night vision flashing when looking at bright lights (Pandora Tomorrow)
Doors not closing if a body is obstructing them (Pandora Tomorrow)
Optic cable and cams have the night vision grain in regular vision (GameCube)
Whistle (Pandora Tomorrow)Lock pick and optic cable appearing in the drop down menu (PS2)SC20K zoom levels (Pandora Tomorrow)Alarm tracker (PS2)Door code being displayed in the objective bar (PS2)Binoculars (PS2)Laser mic zoom levels (Pandora Tomorrow)Ability to switch between the FN7 and SC20K when having either drawn (Pandora Tomorrow PS2)Being able to cycle through items with the d-pad (PS2)Difficulty and profile name displays when opening the menu (PS2)Options in the interact box start from the top instead of the bottom similar to Chaos Theory (PS2)D-pad switch items appear in the goal box (GameCube)Added the ability to either load last save or exit to the menu during the mission failed screen (PS2)