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posts/bds-commands-config.md

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---
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author: Jayly
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title: Configure Command Permissions on a Minecraft Bedrock Server (BDS)
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description: A practical guide to enabling, restricting, or completely disabling Minecraft Bedrock Dedicated Server (BDS) commands by editing the BDS config/commands.json file.
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---
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# Configure Command Permissions on Minecraft Bedrock Dedicated Server
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Minecraft Bedrock Dedicated Server (BDS) lets you fine‑tune who can run which commands by editing a file named `commands.json` inside the server's `config/` folder. This guide shows how to (a) loosen access for trusted players, (b) lock sensitive commands to higher roles, or (c) effectively disable _all_ commands — even `/stop` — with one setting.
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> [!IMPORTANT]
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> This only applies to self‑hosted Bedrock Dedicated Servers. You cannot upload or use `config/commands.json` on Realms.
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## File Location
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Inside your BDS directory:
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```
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config/default/permissions.json
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config/commands.json
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bedrock_server.exe
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server.properties
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...other files
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```
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If `config/commands.json` does not exist yet, you can create it manually (UTF-8, plain text).
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## Permission Levels
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Each command can be assigned a minimum role required to execute it.
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| Level | Meaning / Scope | Typical Use |
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| ---------- | -------------------------------------------------------------------------------------- | --------------------------------------------------------------- |
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| `any` | Anyone (all connected players) | Allow benign utility commands (`list`, maybe `me`) |
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| `admin` | Players listed in `permissions.json` with role `admin` OR higher | Standard moderation (`kick`, `tp`, `gamemode`) |
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| `host` | Single local host player (used in some LAN/editor contexts) plus `owner` | Reserve for high-impact world state changes |
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| `owner` | Top server operator(s) only (role `owner` in `permissions.json`) | Critical operations (`stop`, `op`, structure or debug commands) |
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| `internal` | No one. Command is effectively disabled (hidden / blocked for all senders and console) | Disables a command for the world session. |
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> [!NOTE]
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> Setting a command (or the global default) to `internal` blocks _everyone_, including owners, from using it via chat or console. Use with caution, or keep a backup to revert.
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## Basic Structure
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`commands.json` supports two top-level properties:
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```json
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{
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"default_permission_level": "admin",
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"permission_levels": {
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"gamemode": "any"
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}
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}
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```
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Explanation:
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- `default_permission_level`: Fallback applied to every command _not_ explicitly listed.
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- `permission_levels`: Object mapping individual command names (no leading slash) to a specific minimum level.
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Anything not overridden inherits the default.
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## Recommended Starting Point
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If you want a sane, moderately locked server:
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```json
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{
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"default_permission_level": "admin",
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"permission_levels": {
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"list": "any",
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"me": "any",
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"say": "admin",
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"tell": "any",
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"op": "owner",
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"deop": "owner",
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"stop": "owner"
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}
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}
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```
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## Selectively Tightening High‑Risk Commands
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You can progressively lock only the most dangerous ones while leaving utility commands open:
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```json
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{
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"default_permission_level": "any",
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"permission_levels": {
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"gamemode": "admin",
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"give": "admin",
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"tp": "admin",
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"op": "owner",
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"deop": "owner",
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"stop": "owner"
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}
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}
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```
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## Disabling Specific Commands
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Just mark a command as `internal`:
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```json
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{
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"default_permission_level": "admin",
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"permission_levels": {
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"kick": "internal",
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"whitelist": "owner"
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}
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}
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```
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Here `kick` becomes unusable for everyone; `whitelist` stays restricted to owners.
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## Disabling (Almost) All Commands
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Set the default to `internal` and then whitelist only the few you still want to function:
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```json
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{
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"default_permission_level": "internal",
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"permission_levels": {
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"list": "any",
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"tell": "any"
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}
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}
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```
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This permits only `/list` and `/tell`. Everything else (including `/stop`) is blocked.
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## Completely Lock Everything (Including /stop)
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If you want a "no commands at all" world (e.g., adventure map environment):
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```json
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{
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"default_permission_level": "internal"
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}
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```
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> [!IMPORTANT]
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> With this in place you cannot execute `/stop` from in‑game. You must terminate the server process from the host OS (e.g., closing the console window or killing the process) or restore a previous `commands.json`.
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## Example Workflow
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1. Stop the server (`/stop` or close the console if still available).
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2. Open `config/commands.json` in Visual Studio Code.
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3. Adjust default and per‑command levels.
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4. Start the server and test with a player.

posts/cinematic-editor-changelog.md

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Changelog for [Cinematic Editor Extension](/posts/cinematic-editor.md). Available at [MCPEDL](https://mcpedl.com/jayly-cinematic-editor/), [CurseForge](https://www.curseforge.com/minecraft-bedrock/addons/jayly-cinematic-editor) and [Modbay](https://modbay.org/mods/2822-jayly-cinematic-editor.html).
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### 2.0.2
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- Scene data are now minified when exported to clipboard.
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### 2.0.1
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- Cinematic Editor now requires Minecraft v1.21.110
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### 2.0.0
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- Cinematic Editor now requires Minecraft v1.21.100

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