As of #1 there is no support for graphics, audio, or input. The implementation is purely meant to test server-based (headless) functions. The Nintendo Wii does not support OpenGL. So a new GX-based graphics backend needs to be added.
As of #1 there is no support for graphics, audio, or input.
The implementation is purely meant to test server-based (headless) functions.
The Nintendo Wii does not support OpenGL. So a new GX-based graphics backend needs to be added.