Godot version:3.5.3 Switch and Vita
OS/device including version: PS Vita / 3.65 HENkaku-2
Issue description: No meshes is rendered
Steps to reproduce: Create a default GLES3 project, enable GLES2 fallback, add a cube, and package the project.
I tried to export the default cube from Blender 4.5 in a .glb model and added the mesh to the project, created an instance level for the mesh but once added to the scene the camera is only rendering the horizon.
In PIE testing, the cube can be seen but never on Vita :

I got the logs from PrincessLogs :
PrincessLogs3.5.3.txt
Godot version:3.5.3 Switch and Vita
OS/device including version: PS Vita / 3.65 HENkaku-2
Issue description: No meshes is rendered
Steps to reproduce: Create a default GLES3 project, enable GLES2 fallback, add a cube, and package the project.
I tried to export the default cube from Blender 4.5 in a .glb model and added the mesh to the project, created an instance level for the mesh but once added to the scene the camera is only rendering the horizon.
In PIE testing, the cube can be seen but never on Vita :
I got the logs from PrincessLogs :
PrincessLogs3.5.3.txt