Godot 4 came out recently. All code except .ogg can easily be translated to godot 4 mostly by applying the name changes (File > fIleAccess, PoolByteArray -> PackedByteArray, etc.).
Don't know if there is some magic for loading .ogg in godot 4 at runtime at this time, but the remainder should be updated.
Godot 4 came out recently. All code except .ogg can easily be translated to godot 4 mostly by applying the name changes (File > fIleAccess, PoolByteArray -> PackedByteArray, etc.).
Don't know if there is some magic for loading .ogg in godot 4 at runtime at this time, but the remainder should be updated.