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[修改] 启动UI的代码适配
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-48
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2 files changed

+104
-48
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Assets/Resources/UI/UILauncher/UILauncher.prefab

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@@ -11,14 +11,13 @@ GameObject:
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- component: {fileID: 310022703997011308}
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- component: {fileID: 310022703997011309}
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m_Layer: 5
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m_Name: UILauncher
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_Father: {fileID: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
@@ -80,29 +80,6 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_Script: {fileID: 11500000, guid: fc14fdf6769d4d938d2fcf4b7c3ca135, type: 3}
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m_Name:
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mBgImage: {fileID: 5847145955946223582}
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mTipText: {fileID: 310022704599519744}
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mProgressBar: {fileID: 4357964301223411063}
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mProgressBar__Background: {fileID: 584061726549078785}
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mProgressBar__FillArea: {fileID: 5133723357335455276}
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mProgressBar__FillArea__Fill: {fileID: 7259659217009606885}
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mupgrade: {fileID: 1078810865446625931}
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mupgrade__Image: {fileID: 617962547952778331}
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mupgrade__TextContent: {fileID: 686054814172751182}
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mupgrade__EnterButton: {fileID: 9215406213140928106}
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mupgrade__EnterButton__Text: {fileID: 639829345586332108}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
Lines changed: 91 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,5 @@
11
/** This is an automatically generated class by UGUI. Please do not modify it. **/
2+
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#if ENABLE_UI_UGUI
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using Cysharp.Threading.Tasks;
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using GameFrameX.Entity.Runtime;
@@ -12,51 +13,118 @@ namespace Unity.Startup
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/// <summary>
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/// 代码生成的UI代码UILauncher
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/// </summary>
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[DisallowMultipleComponent]
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public sealed partial class UILauncher : UGUI
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{
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public GameObject self { get; private set; }
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#region Properties
20-
[SerializeField] [UGUIElementProperty("BgImage")] private UnityEngine.UI.Image mBgImage;
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public UnityEngine.UI.Image m_BgImage { get { return mBgImage;} }
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[SerializeField] [UGUIElementProperty("TipText")] private UnityEngine.UI.Text mTipText;
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public UnityEngine.UI.Text m_TipText { get { return mTipText;} }
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[SerializeField] [UGUIElementProperty("BgImage")]
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private UnityEngine.UI.Image BgImage;
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public UnityEngine.UI.Image m_BgImage
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{
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get { return BgImage;}
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}
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[SerializeField] [UGUIElementProperty("TipText")]
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private UnityEngine.UI.Text TipText;
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public UnityEngine.UI.Text m_TipText
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{
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get { return TipText;}
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}
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[SerializeField] [UGUIElementProperty("ProgressBar/Background")]
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private UnityEngine.UI.Image ProgressBar_Background;
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public UnityEngine.UI.Image m_ProgressBar_Background
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{
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get { return ProgressBar_Background;}
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}
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[SerializeField] [UGUIElementProperty("ProgressBar/Fill Area/Fill")]
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private UnityEngine.UI.Image ProgressBar_FillArea_Fill;
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public UnityEngine.UI.Image m_ProgressBar_FillArea_Fill
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{
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get { return ProgressBar_FillArea_Fill;}
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}
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[SerializeField] [UGUIElementProperty("ProgressBar/Fill Area")]
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private UnityEngine.Transform ProgressBar_FillArea;
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public UnityEngine.Transform m_ProgressBar_FillArea
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{
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get { return ProgressBar_FillArea;}
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}
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[SerializeField] [UGUIElementProperty("ProgressBar")]
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private UnityEngine.UI.Slider ProgressBar;
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[SerializeField] [UGUIElementProperty("ProgressBar")] private UnityEngine.UI.Slider mProgressBar;
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public UnityEngine.UI.Slider m_ProgressBar { get { return mProgressBar;} }
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public UnityEngine.UI.Slider m_ProgressBar
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{
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get { return ProgressBar;}
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}
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[SerializeField] [UGUIElementProperty("upgrade/Image")]
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private UnityEngine.UI.Image upgrade_Image;
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public UnityEngine.UI.Image m_upgrade_Image
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{
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get { return upgrade_Image;}
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}
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[SerializeField] [UGUIElementProperty("ProgressBar/Background")] private UnityEngine.UI.Image mProgressBar__Background;
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public UnityEngine.UI.Image m_ProgressBar__Background { get { return mProgressBar__Background;} }
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[SerializeField] [UGUIElementProperty("upgrade/TextContent")]
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private UnityEngine.UI.Text upgrade_TextContent;
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[SerializeField] [UGUIElementProperty("ProgressBar/Fill Area")] private UnityEngine.Transform mProgressBar__FillArea;
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public UnityEngine.Transform m_ProgressBar__FillArea { get { return mProgressBar__FillArea;} }
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public UnityEngine.UI.Text m_upgrade_TextContent
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{
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get { return upgrade_TextContent;}
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}
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[SerializeField] [UGUIElementProperty("ProgressBar/Fill Area/Fill")] private UnityEngine.UI.Image mProgressBar__FillArea__Fill;
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public UnityEngine.UI.Image m_ProgressBar__FillArea__Fill { get { return mProgressBar__FillArea__Fill;} }
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[SerializeField] [UGUIElementProperty("upgrade/EnterButton/Text")]
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private UnityEngine.UI.Text upgrade_EnterButton_Text;
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[SerializeField] [UGUIElementProperty("upgrade")] private UnityEngine.UI.Image mupgrade;
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public UnityEngine.UI.Image m_upgrade { get { return mupgrade;} }
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public UnityEngine.UI.Text m_upgrade_EnterButton_Text
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{
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get { return upgrade_EnterButton_Text;}
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}
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[SerializeField] [UGUIElementProperty("upgrade/Image")] private UnityEngine.UI.Image mupgrade__Image;
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public UnityEngine.UI.Image m_upgrade__Image { get { return mupgrade__Image;} }
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[SerializeField] [UGUIElementProperty("upgrade/EnterButton")]
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private UnityEngine.UI.Button upgrade_EnterButton;
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[SerializeField] [UGUIElementProperty("upgrade/TextContent")] private UnityEngine.UI.Text mupgrade__TextContent;
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public UnityEngine.UI.Text m_upgrade__TextContent { get { return mupgrade__TextContent;} }
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public UnityEngine.UI.Button m_upgrade_EnterButton
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{
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get { return upgrade_EnterButton;}
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}
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[SerializeField] [UGUIElementProperty("upgrade/EnterButton")] private UnityEngine.UI.Button mupgrade__EnterButton;
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public UnityEngine.UI.Button m_upgrade__EnterButton { get { return mupgrade__EnterButton;} }
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[SerializeField] [UGUIElementProperty("upgrade")]
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private UnityEngine.UI.Image upgrade;
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[SerializeField] [UGUIElementProperty("upgrade/EnterButton/Text")] private UnityEngine.UI.Text mupgrade__EnterButton__Text;
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public UnityEngine.UI.Text m_upgrade__EnterButton__Text { get { return mupgrade__EnterButton__Text;} }
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public UnityEngine.UI.Image m_upgrade
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{
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get { return upgrade;}
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}
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#endregion
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protected override void InitView()
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{
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this.self = this.gameObject;
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BgImage = gameObject.transform.FindChildName("BgImage").GetComponent<UnityEngine.UI.Image>();
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TipText = gameObject.transform.FindChildName("TipText").GetComponent<UnityEngine.UI.Text>();
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ProgressBar_Background = gameObject.transform.FindChildName("ProgressBar/Background").GetComponent<UnityEngine.UI.Image>();
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ProgressBar_FillArea_Fill = gameObject.transform.FindChildName("ProgressBar/Fill Area/Fill").GetComponent<UnityEngine.UI.Image>();
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ProgressBar_FillArea = gameObject.transform.FindChildName("ProgressBar/Fill Area").GetComponent<UnityEngine.Transform>();
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ProgressBar = gameObject.transform.FindChildName("ProgressBar").GetComponent<UnityEngine.UI.Slider>();
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upgrade_Image = gameObject.transform.FindChildName("upgrade/Image").GetComponent<UnityEngine.UI.Image>();
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upgrade_TextContent = gameObject.transform.FindChildName("upgrade/TextContent").GetComponent<UnityEngine.UI.Text>();
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upgrade_EnterButton_Text = gameObject.transform.FindChildName("upgrade/EnterButton/Text").GetComponent<UnityEngine.UI.Text>();
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upgrade_EnterButton = gameObject.transform.FindChildName("upgrade/EnterButton").GetComponent<UnityEngine.UI.Button>();
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upgrade = gameObject.transform.FindChildName("upgrade").GetComponent<UnityEngine.UI.Image>();
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}
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}
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}
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#endif

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