When holding a weapon, the current mob attacking the player will have the same attributes applied to attacks (probably just generic.attack_damage). So If I have a sword with 5 damage, I will be taking 5 damage. I believe this do to something with Apothic Attributes (Attributes Lib). I hope this gets fixed for 1.20.1 because this is a phenomenal mod (severely underrated btw).
**Really hope this gets fixed because this is the core foundation of my hyper refined modpack. Ik some devs only work on the current MC version but I would be eternally grateful to get this patched for this specific version.
Tested with only Alembic and dependencies.
MC version: Forge 1.20.1
Mod version: 1.1.1