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.gitattributes

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# Auto detect text files and perform LF normalization
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* text=auto

.github/ISSUE_TEMPLATE/bug.yaml

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name: "🐛 Bug Report"
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description: "Submit a bug report to help us improve"
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title: "🐛 Bug Report: "
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labels: [bug]
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body:
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- type: markdown
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attributes:
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value: |
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Thanks for taking the time to fill out our bug report form 🙏
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- type: textarea
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id: steps-to-reproduce
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validations:
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required: true
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attributes:
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label: "👟 Reproduction steps"
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description: "How do you trigger this bug? Please walk us through it step by step."
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placeholder: "When I ..."
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- type: textarea
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id: expected-behavior
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validations:
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required: true
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attributes:
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label: "👍 Expected behavior"
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description: "What did you think would happen?"
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placeholder: "It should ..."
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- type: textarea
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id: actual-behavior
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validations:
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required: true
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attributes:
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label: "👎 Actual Behavior"
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description: "What did actually happen? Add screenshots, if applicable."
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placeholder: "It actually ..."
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- type: dropdown
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id: appwrite-version
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attributes:
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label: "🎲 Appwrite version"
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description: "What version of Appwrite are you running?"
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options:
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- Version 0.10.x
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- Version 0.9.x
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- Version 0.8.x
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- Version 0.7.x
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- Version 0.6.x
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- Different version (specify in environment)
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validations:
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required: true
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- type: dropdown
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id: operating-system
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attributes:
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label: "💻 Operating system"
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description: "What OS is your server / device running on?"
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options:
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- Linux
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- MacOS
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- Windows
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- Something else
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validations:
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required: true
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- type: textarea
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id: enviromnemt
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validations:
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required: false
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attributes:
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label: "🧱 Your Environment"
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description: "Is your environment customized in any way?"
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placeholder: "I use Cloudflare for ..."
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- type: checkboxes
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id: no-duplicate-issues
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attributes:
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label: "👀 Have you spent some time to check if this issue has been raised before?"
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description: "Have you Googled for a similar issue or checked our older issues for a similar bug?"
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options:
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- label: "I checked and didn't find similar issue"
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required: true
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- type: checkboxes
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id: read-code-of-conduct
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attributes:
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label: "🏢 Have you read the Code of Conduct?"
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options:
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- label: "I have read the [Code of Conduct](https://github.com/appwrite/appwrite/blob/HEAD/CODE_OF_CONDUCT.md)"
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required: true

.github/workflows/webgl-build.yaml

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name: Build and Deploy WebGL to GitHub Pages
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on:
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push:
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branches:
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- main
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jobs:
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build:
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name: Build WebGL
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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lfs: true
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- uses: actions/cache@v3
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with:
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path: Library
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key: Library-WebGL
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restore-keys: Library-
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- uses: game-ci/unity-builder@v4
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id: unity_build
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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targetPlatform: WebGL
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- uses: actions/upload-artifact@v4
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with:
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name: webgl-build
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path: build
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deploy:
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name: Deploy to GitHub Pages
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needs: build
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runs-on: ubuntu-latest
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permissions:
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contents: write
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pages: write
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id-token: write
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Download WebGL build artifact
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uses: actions/download-artifact@v4
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with:
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name: webgl-build
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path: build
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- name: Deploy to GitHub Pages
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uses: peaceiris/actions-gh-pages@v4
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with:
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github_token: ${{ secrets.GITHUB_TOKEN }}
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publish_dir: build/WebGL/WebGL
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# Опционально:
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# publish_branch: gh-pages
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# destination_dir: /

.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/.idea

Assets/Appwrite.meta

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Assets/Appwrite/Resources.meta

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 37d4a2e76e310454bb63a0f7593801f9, type: 3}
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m_Name: AppwriteConfig
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m_EditorClassIdentifier:
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endpoint: https://fra.cloud.Appwrite.io/v1
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realtimeEndpoint: wss://cloud.Appwrite.io/v1
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selfSigned: 0
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projectId: 6888d626002fa1c29df5
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servicesToInitialize: -1
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devKey:
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autoConnect: 1

Assets/Appwrite/Resources/AppwriteConfig.asset.meta

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Assets/Prefabs.meta

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