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Automatic veto token distribution #1087

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@K-ETFreeman

The current veto system has some issues. Dynamic vetoes allow users to maximize their individual veto power, but players have no idea whether they will fully ban a map or not. As a result, they tend to spend more tokens than necessary to ensure a full ban, which leads to overbanning.

Solution: Let players select the maps they dislike in order, from most disliked to least disliked. Once a match is found, merge all players’ banned map sets and distribute the tokens automatically.

This is truly the best solution, in my opinion. It is strictly superior to all other ban methods, except for the UI difference (simply clicking to ban a map is easier to understand).

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