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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Unity Texture Paint: Es.Effective.TextureMorphing Class Reference</title>
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<div id="projectname">Unity Texture Paint
 <span id="projectnumber">v2.1.1</span>
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<div id="projectbrief">3D realtime painter for Unity</div>
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<ul>
<li class="navelem"><a class="el" href="namespace_es.html">Es</a></li><li class="navelem"><a class="el" href="namespace_es_1_1_effective.html">Effective</a></li><li class="navelem"><a class="el" href="class_es_1_1_effective_1_1_texture_morphing.html">TextureMorphing</a></li> </ul>
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<a href="#pub-static-methods">Static Public Member Functions</a> |
<a href="class_es_1_1_effective_1_1_texture_morphing-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">Es.Effective.TextureMorphing Class Reference</div> </div>
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<div class="contents">
<p>A class that morphs the texture.
<a href="class_es_1_1_effective_1_1_texture_morphing.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a7a57bf32c6145d0f79e8965e9d4a7781"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_es_1_1_effective_1_1_texture_morphing.html#a7a57bf32c6145d0f79e8965e9d4a7781">Lerp</a> (Texture src, RenderTexture dst, float lerpCoef)</td></tr>
<tr class="memdesc:a7a57bf32c6145d0f79e8965e9d4a7781"><td class="mdescLeft"> </td><td class="mdescRight">Create a texture that complements two textures. <a href="#a7a57bf32c6145d0f79e8965e9d4a7781">More...</a><br /></td></tr>
<tr class="separator:a7a57bf32c6145d0f79e8965e9d4a7781"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A class that morphs the texture. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a7a57bf32c6145d0f79e8965e9d4a7781"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7a57bf32c6145d0f79e8965e9d4a7781">§ </a></span>Lerp()</h2>
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<td class="memname">static void Es.Effective.TextureMorphing.Lerp </td>
<td>(</td>
<td class="paramtype">Texture </td>
<td class="paramname"><em>src</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">RenderTexture </td>
<td class="paramname"><em>dst</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">float </td>
<td class="paramname"><em>lerpCoef</em> </td>
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<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>Create a texture that complements two textures. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">src</td><td>Texture to use for morphing.</td></tr>
<tr><td class="paramname">dst</td><td>Texture to use for morphing. It is overwritten after calculation.</td></tr>
<tr><td class="paramname">lerpCoef</td><td>Interpolation coefficient.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/Es/Documents/Unity/TexturePaint/Assets/TexturePaint/Script/Effective/TextureMorphing.cs</li>
</ul>
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