When creating a biome-utilized particle via NoRenderParticle on Forge 1.20.1, Linux clients see far more particles created than Windows clients. Windows clients see the intended amount of particles, while on Linux, clients see 2-4 times the particles that should be created. Combined with unoptimized rendering, AAA Particles can grind FPS to a halt.
Isolated to AAAP: Vanilla particle types not using AAA Particles spawn at the same frequency between Windows and non-Windows clients.
Would also like to mention that AAA Particles on Linux has less optimized rendering, and I've tried making workarounds.
OS: Arch Linux, kernel ver 6.12.64
GPU: Radeon 780M integrated, provided by Ryzen 9 8945 HS (5.26 GHz)
DE: XFCE 4.20 (X11)
JDK: Java 21
When creating a biome-utilized particle via
NoRenderParticleon Forge 1.20.1, Linux clients see far more particles created than Windows clients. Windows clients see the intended amount of particles, while on Linux, clients see 2-4 times the particles that should be created. Combined with unoptimized rendering, AAA Particles can grind FPS to a halt.Isolated to AAAP: Vanilla particle types not using AAA Particles spawn at the same frequency between Windows and non-Windows clients.
Would also like to mention that AAA Particles on Linux has less optimized rendering, and I've tried making workarounds.
OS: Arch Linux, kernel ver 6.12.64
GPU: Radeon 780M integrated, provided by Ryzen 9 8945 HS (5.26 GHz)
DE: XFCE 4.20 (X11)
JDK: Java 21