BigNumber.ToInt(),BigNumber.ToFloat()glitchitem typebuffs.GetCount(),debuffs.GetCount()foe.buffs.GetCount(),foe.debuffs.GetCount()buffs.GetTime(),debuffs.GetTime()foe.buffs.GetTime()andfoe.debuffs.GetTime()
event.GetObjectiveId(),event.GetObjectiveProgress()andevent.GetObjectiveGoal()encounter.isElite,encounter.eliteModitem.left.gp,item.right.gp
- undocumented
loc.nextGoalId,loc.nextGoalNameandloc.nextGoalStars
- fixed
sys.isPCconstant big_tombfoe suggestiontower shielditem suggestion
- added
continuekeyword
- added
breakkeyword (LOL)
- added
ui.openInv()andui.openMind() - added
draw.Player(x, y)info
- BigNumber variable type and their function completion
- added
time.msbnand removedtime.ms - fidex
math.picoloring - added
math.e,math.Exp()andmath.Atan() - added Known issues in README
- added herobrine
- added
foe.GetCount()function - added
item.GetLoadoutL()anditem.GetLoadoutR()functions - added
sys.os,sys.isMobile,sys.isPCandsys.isConsoleconstants
- item's
stateandtimecompletion
- talismans in
item.GetCooldown()function
keynamespacebuffs.oldestanddebuffs.oldest
summonnamespacetalismanitem in equip completion- fixed
sys.fileUrlandsys.cacheRemoteFilescoloring - fixed
stonescriptnamespace coloring
- equip
goldweapon coloring and completion - equip
heavy hammerweapon completion and coloring sys.constants and functions completionstonescript.SetMaxExecutionTime()function completion- updated
disable hudinfo and addedpfarbuoptions coloring - fixed
disablecompletion suggestions
- equip
shinyweapon coloring and completion item.left/item.rightweapon classes (dI dF F...)- weapon classes fix (some classes were not displayed correctly)
item.left&item.rightsuggestionsarminstead ofskeleton armin weapons suggestions[].array suggestions- weapons effect coloring (D, dp, dP, dh, dL, du, dU, df, dF, di, dI, A, ap, aP, ah, aL, au, aU, af, aF, ai, aI)
input-filterscoloring only after key... sequence (key = D)- Link to GitHub Repo in extension page
- Removed tooltips during the creation of a new variable / function name (var ... / func ...)
- More illustrations in the README file
- Initial release!