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World Map: bridge-over-water crossing renders/behaves differently than the vanilla minimap #25

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@atapifire

Observed: crossing a bridge over water, the World Map sometimes doesn't match the vanilla minimap / in-game click behaviour — occasionally getting "stuck" on the crossing. May partly be a vanilla pathing quirk.

Likely area: bridges are walkable floor tiles on top of water (cm.bridgeFloorTiles, floorHeights/elevatedFloorHeights, texturePlaneFloorTiles). Our rebuildWorldCanvas likely paints/handles the water tile vs the bridge surface differently than the minimap's beginTerrainRebuild (which selects colour from grounds[]/textured/roof, not just tile type). Compare bridge-tile handling between the two; check whether click-to-move destinations land on the bridge surface vs the water beside it.

Logged for tracking — investigate (may be a vanilla client bug). Reported by api.

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