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World Map: GLTF model icons render without their textures applied #24

Description

@atapifire

Observed: some object/NPC icons rendered from GLTF/GLB models come out untextured (flat/grey or base-material only) — the model geometry renders but its texture/material isn't applied during the thumbnail render.

Where: the model-icon rendering path (ModelIconCache / ThumbnailRenderer) used by the World Map to bake model-icons.json.

Likely area to investigate: texture/material loading completing after the thumbnail snapshot, or the GLTF's external texture references not resolving in the offscreen render context. Compare against models that do texture correctly.

Logged for tracking — not yet worked. Reported by api.

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