Observed: some object/NPC icons rendered from GLTF/GLB models come out untextured (flat/grey or base-material only) — the model geometry renders but its texture/material isn't applied during the thumbnail render.
Where: the model-icon rendering path (ModelIconCache / ThumbnailRenderer) used by the World Map to bake model-icons.json.
Likely area to investigate: texture/material loading completing after the thumbnail snapshot, or the GLTF's external texture references not resolving in the offscreen render context. Compare against models that do texture correctly.
Logged for tracking — not yet worked. Reported by api.
Observed: some object/NPC icons rendered from GLTF/GLB models come out untextured (flat/grey or base-material only) — the model geometry renders but its texture/material isn't applied during the thumbnail render.
Where: the model-icon rendering path (ModelIconCache / ThumbnailRenderer) used by the World Map to bake
model-icons.json.Likely area to investigate: texture/material loading completing after the thumbnail snapshot, or the GLTF's external texture references not resolving in the offscreen render context. Compare against models that do texture correctly.
Logged for tracking — not yet worked. Reported by api.