Repository navigation
Expand file tree
/
Copy pathconstants.ts
More file actions
467 lines (430 loc) · 14.7 KB
/
Copy pathconstants.ts
File metadata and controls
467 lines (430 loc) · 14.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
import { KeyMap, Language } from "./types";
export const CONSTANTS = {
TILE_SIZE: 48,
ROOM_WIDTH: 15,
ROOM_HEIGHT: 9,
CANVAS_WIDTH: 15 * 48,
CANVAS_HEIGHT: 9 * 48,
PLAYER_SIZE: 32,
ENEMY_SIZE: 32,
PROJECTILE_SIZE: 16, // Increased slightly for visibility
ITEM_SIZE: 24,
FPS: 60,
// Revised Palette for Pixel Art Generation
PALETTE: {
// Environment
BG: '#121212',
WALL_BASE: '#2a2a2a',
WALL_HIGHLIGHT: '#3d3d3d',
WALL_SHADOW: '#1a1a1a',
FLOOR_BASE: '#1c1c1c',
FLOOR_VAR_1: '#222222',
FLOOR_VAR_2: '#181818',
ROCK_BASE: '#4a4a4a',
ROCK_HIGHLIGHT: '#666666',
// Doors
DOOR_FRAME: '#4a3b2a',
DOOR_LOCKED: '#2e2216',
DOOR_OPEN: '#0f291e',
// Player (Cyan/Blue Knight)
PLAYER_MAIN: '#0ea5e9', // Sky 500
PLAYER_SHADOW: '#0369a1', // Sky 700
PLAYER_LIGHT: '#bae6fd', // Sky 200
PLAYER_SKIN: '#fdba74', // Orange 300
// Enemies
ENEMY_RED_MAIN: '#ef4444',
ENEMY_RED_DARK: '#991b1b',
ENEMY_BLUE_MAIN: '#3b82f6',
ENEMY_BLUE_DARK: '#1e40af',
ENEMY_GREEN_MAIN: '#65a30d',
ENEMY_GREEN_DARK: '#3f6212',
BOSS_MAIN: '#7f1d1d',
BOSS_HIGHLIGHT: '#dc2626',
// Items
ITEM_GOLD: '#fbbf24',
ITEM_SHADOW: '#b45309',
HEART_MAIN: '#ef4444',
HEART_SHADOW: '#991b1b',
PEDESTAL_TOP: '#525252',
PEDESTAL_SIDE: '#262626',
// Projectiles
PROJ_PLAYER_MAIN: '#60a5fa',
PROJ_PLAYER_CORE: '#ffffff',
PROJ_ENEMY_MAIN: '#f97316',
PROJ_ENEMY_CORE: '#ffedd5',
},
// Keep legacy color ref for fallback/UI
COLORS: {
BG: '#1a1a1a',
WALL: '#404040',
FLOOR: '#262626',
ROCK: '#525252',
DOOR: '#78350f',
DOOR_OPEN: '#14532d',
TRAPDOOR: '#000000',
PLAYER: '#06b6d4',
PLAYER_HIT: '#cffafe',
ENEMY: '#ef4444',
ENEMY_FLYING: '#3b82f6',
ENEMY_TANK: '#3f6212',
ENEMY_ORBITER: '#db2777',
ENEMY_BOSS: '#7f1d1d',
PROJECTILE_FRIENDLY: '#3b82f6',
PROJECTILE_ENEMY: '#f97316',
ITEM: '#a855f7',
HEART: '#dc2626',
PEDESTAL: '#525252',
}
};
export const DEFAULT_KEYMAP: KeyMap = {
moveUp: 'KeyW',
moveDown: 'KeyS',
moveLeft: 'KeyA',
moveRight: 'KeyD',
shootUp: 'ArrowUp',
shootDown: 'ArrowDown',
shootLeft: 'ArrowLeft',
shootRight: 'ArrowRight',
restart: 'KeyR',
pause: 'Escape',
toggleFullscreen: 'KeyF'
};
export const TRANSLATIONS: Record<Language, Record<string, string>> = {
[Language.ZH_CN]: {
GAME_TITLE: "胎渊",
START_RUN: "开始游戏",
SETTINGS: "设置",
HEALTH: "生命值",
FLOOR: "层数",
SCORE: "分数",
MAP: "地图",
ITEMS: "物品",
GAME_OVER: "你死了",
VICTORY: "胜利",
TRY_AGAIN: "重试",
RESTART_HINT: "长按 'R' 快速重开",
HOLD_R: "长按 'R' 重置",
// Pause Menu
PAUSE_TITLE: "游戏暂停",
RESUME: "继续游戏",
RESTART: "重新开始",
RETURN_TO_MENU: "返回主页",
// Settings
SETTING_TITLE: "设置",
SETTING_LANG: "语言",
SETTING_MINIMAP: "显示小地图",
SETTING_FULLSCREEN: "全屏模式",
SETTING_JOYSTICKS: "虚拟摇杆",
SETTING_KEYS: "按键设置",
KEY_MOVE_UP: "上移",
KEY_MOVE_DOWN: "下移",
KEY_MOVE_LEFT: "左移",
KEY_MOVE_RIGHT: "右移",
KEY_SHOOT_UP: "上射",
KEY_SHOOT_DOWN: "下射",
KEY_SHOOT_LEFT: "左射",
KEY_SHOOT_RIGHT: "右射",
KEY_RESTART: "重开",
KEY_PAUSE: "暂停",
KEY_TOGGLE_FULLSCREEN: "全屏",
WAITING_FOR_KEY: "请按键...",
CLOSE: "关闭",
// Characters
CHAR_ALPHA_NAME: "阿尔法",
CHAR_ALPHA_DESC: "均衡的战士,一切的开始。",
CHAR_TITAN_NAME: "泰坦",
CHAR_TITAN_DESC: "高生命,高击退,但行动迟缓。",
CHAR_STRIDER_NAME: "游侠",
CHAR_STRIDER_DESC: "极快的速度,但比较脆弱。",
CHAR_BLASTER_NAME: "爆破手",
CHAR_BLASTER_DESC: "拥有散射能力,擅长群体控制。",
CHAR_SNIPER_NAME: "鹰眼",
CHAR_SNIPER_DESC: "超远射程,致命一击。",
CHAR_SWARM_NAME: "蜂群",
CHAR_SWARM_DESC: "四发散射,弹幕压制。",
CHAR_VOID_NAME: "虚空",
CHAR_VOID_DESC: "极致的伤害,触之即碎。",
// Stats
STAT_HP: "生命",
STAT_SPEED: "移速",
STAT_DMG: "伤害",
STAT_RATE: "射速",
STAT_RANGE: "射程",
STAT_SHOT: "弹速",
// Items
ITEM_HP_UP_NAME: "鲜红的肉块",
ITEM_HP_UP_DESC: "生命上限 +2,恢复生命",
ITEM_SPEED_UP_NAME: "兴奋剂",
ITEM_SPEED_UP_DESC: "移速 +0.5",
ITEM_DAMAGE_UP_NAME: "铁刺",
ITEM_DAMAGE_UP_DESC: "伤害 +10%",
ITEM_FIRE_RATE_UP_NAME: "咖啡",
ITEM_FIRE_RATE_UP_DESC: "射速 +20%",
ITEM_SHOT_SPEED_UP_NAME: "弹簧",
ITEM_SHOT_SPEED_UP_DESC: "弹速 +1.5",
ITEM_RANGE_UP_NAME: "望远镜",
ITEM_RANGE_UP_DESC: "射程 +20%",
ITEM_BULLET_SIZE_UP_NAME: "铅球",
ITEM_BULLET_SIZE_UP_DESC: "子弹变大 +50%",
ITEM_TRIPLE_SHOT_NAME: "三眼",
ITEM_TRIPLE_SHOT_DESC: "三发散射",
ITEM_QUAD_SHOT_NAME: "复眼",
ITEM_QUAD_SHOT_DESC: "四发散射",
ITEM_KNOCKBACK_UP_NAME: "重拳手套",
ITEM_KNOCKBACK_UP_DESC: "击退效果 +20%",
ITEM_GLASS_CANNON_NAME: "玻璃大炮",
ITEM_GLASS_CANNON_DESC: "伤害+100%,生命上限-2",
PICKUP_HEART_NAME: "心脏",
PICKUP_HEART_DESC: "恢复 1 格生命",
NOTIF_RESTART: "旅程重置",
},
[Language.ZH_TW]: {
GAME_TITLE: "胎淵",
START_RUN: "開始遊戲",
SETTINGS: "設置",
HEALTH: "生命值",
FLOOR: "層數",
SCORE: "分數",
MAP: "地圖",
ITEMS: "物品",
GAME_OVER: "你死了",
VICTORY: "勝利",
TRY_AGAIN: "重試",
RESTART_HINT: "長按 'R' 快速重開",
HOLD_R: "長按 'R' 重置",
PAUSE_TITLE: "遊戲暫停",
RESUME: "繼續遊戲",
RESTART: "重新開始",
RETURN_TO_MENU: "返回主頁",
SETTING_TITLE: "設置",
SETTING_LANG: "語言",
SETTING_MINIMAP: "顯示小地圖",
SETTING_FULLSCREEN: "全屏模式",
SETTING_JOYSTICKS: "虛擬搖桿",
SETTING_KEYS: "按鍵設置",
KEY_MOVE_UP: "上移",
KEY_MOVE_DOWN: "下移",
KEY_MOVE_LEFT: "左移",
KEY_MOVE_RIGHT: "右移",
KEY_SHOOT_UP: "上射",
KEY_SHOOT_DOWN: "下射",
KEY_SHOOT_LEFT: "左射",
KEY_SHOOT_RIGHT: "右射",
KEY_RESTART: "重開",
KEY_PAUSE: "暫停",
KEY_TOGGLE_FULLSCREEN: "全屏",
WAITING_FOR_KEY: "請按鍵...",
CLOSE: "關閉",
CHAR_ALPHA_NAME: "阿爾法",
CHAR_ALPHA_DESC: "均衡的戰士,一切的開始。",
CHAR_TITAN_NAME: "泰坦",
CHAR_TITAN_DESC: "高生命,高擊退,但行動遲緩。",
CHAR_STRIDER_NAME: "遊俠",
CHAR_STRIDER_DESC: "極快的速度,但比較脆弱。",
CHAR_BLASTER_NAME: "爆破手",
CHAR_BLASTER_DESC: "擁有散射能力,擅長群體控制。",
CHAR_SNIPER_NAME: "鷹眼",
CHAR_SNIPER_DESC: "超遠射程,致命一擊。",
CHAR_SWARM_NAME: "蜂群",
CHAR_SWARM_DESC: "四發散射,彈幕壓制。",
CHAR_VOID_NAME: "虛空",
CHAR_VOID_DESC: "極致的傷害,觸之即碎。",
STAT_HP: "生命",
STAT_SPEED: "移速",
STAT_DMG: "傷害",
STAT_RATE: "射速",
STAT_RANGE: "射程",
STAT_SHOT: "彈速",
ITEM_HP_UP_NAME: "鮮紅的肉塊",
ITEM_HP_UP_DESC: "生命上限 +2,恢復生命",
ITEM_SPEED_UP_NAME: "興奮劑",
ITEM_SPEED_UP_DESC: "移速 +0.5",
ITEM_DAMAGE_UP_NAME: "鐵刺",
ITEM_DAMAGE_UP_DESC: "傷害 +10%",
ITEM_FIRE_RATE_UP_NAME: "咖啡",
ITEM_FIRE_RATE_UP_DESC: "射速 +20%",
ITEM_SHOT_SPEED_UP_NAME: "彈簧",
ITEM_SHOT_SPEED_UP_DESC: "彈速 +1.5",
ITEM_RANGE_UP_NAME: "望遠鏡",
ITEM_RANGE_UP_DESC: "射程 +20%",
ITEM_BULLET_SIZE_UP_NAME: "鉛球",
ITEM_BULLET_SIZE_UP_DESC: "子彈變大 +50%",
ITEM_TRIPLE_SHOT_NAME: "三眼",
ITEM_TRIPLE_SHOT_DESC: "三發散射",
ITEM_QUAD_SHOT_NAME: "複眼",
ITEM_QUAD_SHOT_DESC: "四發散射",
ITEM_KNOCKBACK_UP_NAME: "重拳手套",
ITEM_KNOCKBACK_UP_DESC: "擊退效果 +20%",
ITEM_GLASS_CANNON_NAME: "玻璃大炮",
ITEM_GLASS_CANNON_DESC: "傷害+100%,生命上限-2",
PICKUP_HEART_NAME: "心臟",
PICKUP_HEART_DESC: "恢復 1 格生命",
NOTIF_RESTART: "旅程重置",
},
[Language.EN]: {
GAME_TITLE: "ABYSS OF ORIGINS",
START_RUN: "START GAME",
SETTINGS: "SETTINGS",
HEALTH: "HEALTH",
FLOOR: "FLOOR",
SCORE: "SCORE",
MAP: "MAP",
ITEMS: "ITEMS",
GAME_OVER: "YOU DIED",
VICTORY: "VICTORY",
TRY_AGAIN: "TRY AGAIN",
RESTART_HINT: "Hold 'R' to Quick Restart",
HOLD_R: "HOLD 'R' TO RESTART",
PAUSE_TITLE: "PAUSED",
RESUME: "RESUME",
RESTART: "RESTART",
RETURN_TO_MENU: "Return to Menu",
SETTING_TITLE: "SETTINGS",
SETTING_LANG: "Language",
SETTING_MINIMAP: "Show Minimap",
SETTING_FULLSCREEN: "Full Screen",
SETTING_JOYSTICKS: "Virtual Joysticks",
SETTING_KEYS: "Key Bindings",
KEY_MOVE_UP: "Move Up",
KEY_MOVE_DOWN: "Move Down",
KEY_MOVE_LEFT: "Move Left",
KEY_MOVE_RIGHT: "Move Right",
KEY_SHOOT_UP: "Shoot Up",
KEY_SHOOT_DOWN: "Shoot Down",
KEY_SHOOT_LEFT: "Shoot Left",
KEY_SHOOT_RIGHT: "Shoot Right",
KEY_RESTART: "Restart",
KEY_PAUSE: "Pause",
KEY_TOGGLE_FULLSCREEN: "Fullscreen",
WAITING_FOR_KEY: "Press any key...",
CLOSE: "Close",
CHAR_ALPHA_NAME: "Alpha",
CHAR_ALPHA_DESC: "Balanced stats. The beginning.",
CHAR_TITAN_NAME: "Titan",
CHAR_TITAN_DESC: "High HP, high knockback, but slow.",
CHAR_STRIDER_NAME: "Strider",
CHAR_STRIDER_DESC: "Very fast, but fragile.",
CHAR_BLASTER_NAME: "Blaster",
CHAR_BLASTER_DESC: "Triple shot capability for crowd control.",
CHAR_SNIPER_NAME: "Sniper",
CHAR_SNIPER_DESC: "Extreme range and damage.",
CHAR_SWARM_NAME: "Swarm",
CHAR_SWARM_DESC: "Quad shot barrage.",
CHAR_VOID_NAME: "Void",
CHAR_VOID_DESC: "Glass cannon. Massive damage.",
STAT_HP: "HP",
STAT_SPEED: "SPD",
STAT_DMG: "DMG",
STAT_RATE: "RATE",
STAT_RANGE: "RNG",
STAT_SHOT: "SHOT",
ITEM_HP_UP_NAME: "Raw Meat",
ITEM_HP_UP_DESC: "Max HP +2, Heal",
ITEM_SPEED_UP_NAME: "Stimulant",
ITEM_SPEED_UP_DESC: "Speed +0.5",
ITEM_DAMAGE_UP_NAME: "Iron Spike",
ITEM_DAMAGE_UP_DESC: "Damage +10%",
ITEM_FIRE_RATE_UP_NAME: "Coffee",
ITEM_FIRE_RATE_UP_DESC: "Fire Rate +20%",
ITEM_SHOT_SPEED_UP_NAME: "Spring",
ITEM_SHOT_SPEED_UP_DESC: "Shot Speed +1.5",
ITEM_RANGE_UP_NAME: "Binoculars",
ITEM_RANGE_UP_DESC: "Range +20%",
ITEM_BULLET_SIZE_UP_NAME: "Lead Ball",
ITEM_BULLET_SIZE_UP_DESC: "Bullet Size +50%",
ITEM_TRIPLE_SHOT_NAME: "Third Eye",
ITEM_TRIPLE_SHOT_DESC: "Triple Shot",
ITEM_QUAD_SHOT_NAME: "Compound Eye",
ITEM_QUAD_SHOT_DESC: "Quad Shot",
ITEM_KNOCKBACK_UP_NAME: "Heavy Glove",
ITEM_KNOCKBACK_UP_DESC: "Knockback +20%",
ITEM_GLASS_CANNON_NAME: "Glass Cannon",
ITEM_GLASS_CANNON_DESC: "Damage +100%, Max HP -2",
PICKUP_HEART_NAME: "Heart",
PICKUP_HEART_DESC: "Recover 1 HP",
NOTIF_RESTART: "RUN RESTARTED",
},
[Language.RU]: {
GAME_TITLE: "БЕЗДНА ИСТОКОВ",
START_RUN: "НАЧАТЬ ИГРУ",
SETTINGS: "НАСТРОЙКИ",
HEALTH: "ЗДОРОВЬЕ",
FLOOR: "ЭТАЖ",
SCORE: "СЧЕТ",
MAP: "КАРТА",
ITEMS: "ПРЕДМЕТЫ",
GAME_OVER: "ВЫ ПОГИБЛИ",
VICTORY: "ПОБЕДА",
TRY_AGAIN: "ЗАНОВО",
RESTART_HINT: "Удерж. 'R' для рестарта",
HOLD_R: "УДЕРЖ. 'R' ДЛЯ РЕСТАРТА",
PAUSE_TITLE: "ПАУЗА",
RESUME: "ПРОДОЛЖИТЬ",
RESTART: "ЗАНОВО",
RETURN_TO_MENU: "В Главное Меню",
SETTING_TITLE: "НАСТРОЙКИ",
SETTING_LANG: "Язык",
SETTING_MINIMAP: "Миникарта",
SETTING_FULLSCREEN: "Полноэкранный режим",
SETTING_JOYSTICKS: "Вирт. джойстики",
SETTING_KEYS: "Управление",
KEY_MOVE_UP: "Вверх",
KEY_MOVE_DOWN: "Вниз",
KEY_MOVE_LEFT: "Влево",
KEY_MOVE_RIGHT: "Вправо",
KEY_SHOOT_UP: "Стрелять Вверх",
KEY_SHOOT_DOWN: "Стрелять Вниз",
KEY_SHOOT_LEFT: "Стрелять Влево",
KEY_SHOOT_RIGHT: "Стрелять Вправо",
KEY_RESTART: "Рестарт",
KEY_PAUSE: "Пауза",
KEY_TOGGLE_FULLSCREEN: "Полный экран",
WAITING_FOR_KEY: "Нажмите клавишу...",
CLOSE: "Закрыть",
CHAR_ALPHA_NAME: "Альфа",
CHAR_ALPHA_DESC: "Сбалансированный воин.",
CHAR_TITAN_NAME: "Титан",
CHAR_TITAN_DESC: "Много ОЗ, сильное отбрасывание, медленный.",
CHAR_STRIDER_NAME: "Страйдер",
CHAR_STRIDER_DESC: "Очень быстрый, но хрупкий.",
CHAR_BLASTER_NAME: "Подрывник",
CHAR_BLASTER_DESC: "Тройной выстрел для контроля толпы.",
CHAR_SNIPER_NAME: "Снайпер",
CHAR_SNIPER_DESC: "Огромная дальность и урон.",
CHAR_SWARM_NAME: "Рой",
CHAR_SWARM_DESC: "Четверной залп.",
CHAR_VOID_NAME: "Пустота",
CHAR_VOID_DESC: "Стеклянная пушка. Колоссальный урон.",
STAT_HP: "ОЗ",
STAT_SPEED: "СКР",
STAT_DMG: "УРОН",
STAT_RATE: "СКОР",
STAT_RANGE: "ДАЛЬ",
STAT_SHOT: "СНАР",
ITEM_HP_UP_NAME: "Сырое Мясо",
ITEM_HP_UP_DESC: "Макс ОЗ +2, Лечение",
ITEM_SPEED_UP_NAME: "Стимулятор",
ITEM_SPEED_UP_DESC: "Скорость +0.5",
ITEM_DAMAGE_UP_NAME: "Шип",
ITEM_DAMAGE_UP_DESC: "Урон +10%",
ITEM_FIRE_RATE_UP_NAME: "Кофе",
ITEM_FIRE_RATE_UP_DESC: "Скоростр. +20%",
ITEM_SHOT_SPEED_UP_NAME: "Пружина",
ITEM_SHOT_SPEED_UP_DESC: "Скор. пули +1.5",
ITEM_RANGE_UP_NAME: "Бинокль",
ITEM_RANGE_UP_DESC: "Дальность +20%",
ITEM_BULLET_SIZE_UP_NAME: "Свинец",
ITEM_BULLET_SIZE_UP_DESC: "Размер пули +50%",
ITEM_TRIPLE_SHOT_NAME: "Третий Глаз",
ITEM_TRIPLE_SHOT_DESC: "Тройной Выстрел",
ITEM_QUAD_SHOT_NAME: "Фасетчатый Глаз",
ITEM_QUAD_SHOT_DESC: "Четверной Выстрел",
ITEM_KNOCKBACK_UP_NAME: "Тяжелая Перчатка",
ITEM_KNOCKBACK_UP_DESC: "Отбрасывание +20%",
ITEM_GLASS_CANNON_NAME: "Стеклянная Пушка",
ITEM_GLASS_CANNON_DESC: "Урон +100%, Макс ОЗ -2",
PICKUP_HEART_NAME: "Сердце",
PICKUP_HEART_DESC: "Восст. 1 ОЗ",
NOTIF_RESTART: "РЕСТАРТ",
}
};