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project.godot
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41 lines (32 loc) · 1.17 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Patterns"
config/description="Find patterns in a picture"
config/version="1.1.0"
run/main_scene="res://scene/splash_screen.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/windows_native_icon="res://game_icon.ico"
[autoload]
Config="*res://autoload/config.tscn"
Constant="*res://autoload/constant.tscn"
Sfx="*res://autoload/SFX.tscn"
Music="*res://autoload/music.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
window/size/resizable=false
window/subwindows/embed_subwindows=false
[input]
clear-player-data={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}