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313 lines (276 loc) · 7.87 KB
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Boundrop</title>
<style>
* { padding: 0; margin: 0; }
canvas { background: rgb(40, 40, 40); display: block; margin: 0 auto; margin-top: 20px; }
#menu ul{
list-style: none;
display:table; margin:0 auto; margin-top: 20px;
}
#menu li{
display: inline;
}
</style>
</head>
<body>
<div id="menu">
<ul>
<li><input id="Restart" type="button" value="Restart" onclick="Params();" /></li>
<li><input id="Pause" type="button" value="Pause" onclick="Params();" /></li>
<li><input id="Parameters" type="button" value="Parameters" onclick="Params();" /></li>
</ul>
</div>
<canvas id="canvas" width="480" height="320"></canvas>
<script>
/* Fix Me - mollusca need to be sorted otherwise smallest might not be visible! */
var params;
var started = false;
var player;
var molluscs = [];
var colors = ['red', 'green', 'yellow'];
const NCOLORS = 3;
const NMOLLUSCS = 10;
const SPEED = 2;
const SIZE = 1;
const GROWTHRATE = 0.08;
const SHRINKRATE = 0.07;
function Params(w = 12, h = 8, gap = 50)
{
this.w = w;
this.h = h;
this.gap = gap;
}
params = new Params();
const EDGEOFFSET = params.gap/2;
const HOLERADIUS = 4;
const Dir = {NULL: 0, HOR: 1, VERT: 2}
function Player(x, y, r)
{
this.x = x;
this.y = y;
this.r = r;
this.tracks = [];
}
function SpawnPlayer()
{
player = new Player(EDGEOFFSET + Math.floor((params.w-1)*Math.random())*params.gap,
EDGEOFFSET + Math.floor((params.h-1)*Math.random())*params.gap, HOLERADIUS);
player.tracks.push({x: player.x, y: player.y, dir: Dir.NULL, corner: true});
}
function Mollusca(x, y, r, c, dx, dy)
{
this.x = x;
this.y = y;
this.r = r;
this.c = c;
this.dx = dx;
this.dy = dy;
this.move = function() {
if(this.x+this.dx-this.r<0+EDGEOFFSET || this.x+this.dx+this.r>(params.w-1)*params.gap+EDGEOFFSET) this.dx*=-1;
if(this.y+this.dy-this.r<0+EDGEOFFSET || this.y+this.dy+this.r>(params.h-1)*params.gap+EDGEOFFSET) this.dy*=-1;
this.x += this.dx;
this.y += this.dy;
}
this.grow = function() {
this.r+=GROWTHRATE;
}
this.shrink = function() {
this.r-=SHRINKRATE;
}
this.moving = false;
}
/* FIX ME - spawns musn't overlay
*/
function MolluscaSpawn()
{
var angle = 2*Math.PI*Math.random();
var mollusca = new Mollusca(EDGEOFFSET + Math.floor((params.w-1)*Math.random())*params.gap + params.gap/2,
EDGEOFFSET + Math.floor((params.h-1)*Math.random())*params.gap + params.gap/2,
SIZE, colors[Math.floor(NCOLORS*Math.random())], SPEED*Math.cos(angle), SPEED*Math.sin(angle));
return mollusca;
}
function SpawnMolluscs()
{
while(molluscs.length < NMOLLUSCS)
molluscs.push(MolluscaSpawn());
}
function MoveMolluscs()
{
for(var m of molluscs)
{
if(m.moving)
m.move();
else if(m.r >= 20)
{
m.moving = true;
m.move;
}
else
m.grow();
}
}
const canvas = document.getElementById('canvas');
//var ctx = canvas.getContext('2d');
var ctx = canvas.getContext('2d');
ctx.canvas.width = params.w*params.gap;
ctx.canvas.height = params.h*params.gap;
function MolluscsCollision()
{
for(let i = 0; i < molluscs.length-1; i++)
for(let j = i+1; j < molluscs.length; j++)
{
let collide = false;
let dx = molluscs[i].x - molluscs[j].x;
let dy = molluscs[i].y - molluscs[j].y;
let dist = Math.sqrt(dx*dx + dy*dy);
if(dist < molluscs[i].r + molluscs[j].r) {
if(molluscs[i].c == molluscs[j].c)
{
molluscs[i].grow();
molluscs[j].grow();
} else {
molluscs[i].shrink();
molluscs[j].shrink();
if(molluscs[i].r == 0) molluscs.splice(i, 1);
if(molluscs[j].r == 0) molluscs.splice(j, 1);
}
}
}
}
function TracksCollision()
{
for(var mollusca of molluscs)
for(var i = 0; i < player.tracks.length-1; i++)
{
var dx = mollusca.x + mollusca.dx - player.tracks[i].x;
var dy = mollusca.y + mollusca.dy - player.tracks[i].y;
let dist = Math.sqrt(dx*dx + dy*dy);
var x1 = player.tracks[i].x;
var x2 = player.tracks[i+1].x;
var y1 = player.tracks[i].y;
var y2 = player.tracks[i+1].y;
if(player.tracks[i].corner && dist <= mollusca.r) {
mollusca.dx*=-1;
mollusca.dy*=-1;
} else if (x1 == x2
&& (mollusca.y + mollusca.dy - y1)*(mollusca.y + mollusca.dy - y2) < 0
&& Math.abs(mollusca.x + mollusca.dx - x1) <= mollusca.r) {
mollusca.dx*=-1;
} else if (y1 == y2
&& (mollusca.x + mollusca.dx - x1)*(mollusca.x + mollusca.dx - x2) < 0
&& Math.abs(mollusca.y + mollusca.dy - y1) <= mollusca.r) {
mollusca.dy*=-1;
}
}
}
function PlayerCollision(player, mollusca)
{
}
function Draw()
{
ctx.clearRect(0, 0, canvas.width, canvas.height);
/* Punch the holes to make the grid */
for(let y = 0; y < params.h; y++)
for(let x = 0; x < params.w; x++)
{
ctx.beginPath();
ctx.arc(EDGEOFFSET + x*params.gap,EDGEOFFSET + y*params.gap, HOLERADIUS, 0, Math.PI*2);
ctx.fillStyle = "black";
ctx.fill();
ctx.closePath();
}
/* Draw molluscs */
for(var m of molluscs)
{
ctx.beginPath();
ctx.arc(m.x, m.y, m.r, 0, Math.PI*2);
ctx.fillStyle = m.c;
ctx.fill();
ctx.closePath();
}
/* Draw player */
ctx.beginPath();
ctx.arc(player.x, player.y, player.r, 0, Math.PI*2);
ctx.fillStyle = 'white';
ctx.fill();
ctx.closePath();
ctx.beginPath();
ctx.moveTo(player.tracks[0].x, player.tracks[0].y);
for(var t of player.tracks) ctx.lineTo(t.x, t.y);
ctx.strokeStyle = 'white';
ctx.stroke();
ctx.closePath();
}
function keyDownHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
player.x += params.gap;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
player.x -= params.gap;
} else if(e.key == "Up" || e.key == "ArrowUp") {
leftPressed = true;
player.y -= params.gap;
} else if(e.key == "Down" || e.key == "ArrowDown") {
leftPressed = true;
player.y += params.gap;
}
var tracks = player.tracks;
tracks.push({x: player.x,y: player.y, dir: Dir.NULL, corner: false});
if(tracks[tracks.length-1].x == tracks[tracks.length-2].x)
tracks[tracks.length-1].dir = Dir.VERT;
else
tracks[tracks.length-1].dir = Dir.HOR;
if(tracks[tracks.length-1].dir != tracks[tracks.length-2].dir)
tracks[tracks.length-2].corner = true;
function pnpoly(testx, testy)
{
/*
* Point inclusion in polygon test.
*/
var i, j, c = 0;
for (i = 0, j = player.tracks.length-1; i < player.tracks.length; j = i++) {
if ( ((player.tracks[i].y>testy) != (player.tracks[j].y>testy)) &&
(testx < (player.tracks[j].x-player.tracks[i].x) * (testy-player.tracks[i].y) / (player.tracks[j].y-player.tracks[i].y) + player.tracks[i].x) )
c = !c;
}
return c;
}
for(var i = 0; i < tracks.length-1; i++)
if(player.tracks[i].x == player.x && player.tracks[i].y == player.y)
{
/* FIX ME - first and last vertex are not necessarily adjacent */
var mcount = [];
for(var m = 0; m < molluscs.length; m++)
if(pnpoly(molluscs[m].x, molluscs[m].y))
{
mcount[molluscs.c]=1;
molluscs.splice(m, 1);
}
SpawnMolluscs();
if(mcount.length == 1)
console.log("score");
player.tracks.splice(0, player.tracks.length-1); // keep last position
break;
}
}
document.addEventListener("keydown", keyDownHandler, false);
started = true;
if(started)
{
SpawnMolluscs();
SpawnPlayer();
}
setInterval(Draw, 30);
setInterval(MoveMolluscs, 30);
setInterval(MolluscsCollision, 30);
setInterval(TracksCollision, 30);
setInterval(PlayerCollision, 30);
setInterval(TracksCollision, 30);
</script>
</body>
</html>