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155 lines (144 loc) · 5.5 KB
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using BepInEx;
using BepInEx.Logging;
using Comfort.Common;
using EFT;
using HarmonyLib;
using MOAR.Helpers;
using MOAR.Patches;
namespace MOAR
{
[
BepInPlugin("MOAR.settings", "MOAR", "3.1.2"),
BepInDependency("com.fika.core", BepInDependency.DependencyFlags.SoftDependency)
]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource LogSource;
// private void Awake()
// {
// var harmony = new Harmony("com.example.botzonepatch");
// harmony.PatchAll();
// }
private void Start()
{
LogSource = Logger;
Settings.Init(Config);
Routers.Init(Config);
new NoTeleportPatch().Enable();
new SniperPatch().Enable();
new AddEnemyPatch().Enable();
new RefreshLocation().Enable();
if (Settings.enablePointOverlay.Value)
{
new OnGameStartedPatch().Enable();
}
new NotificationPatch().Enable();
}
private void Update()
{
if (Settings.DeleteSniperSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.DeleteBotSpawn("sniper");
Methods.DisplayMessage(
"Deleted 1 sniper spawn point from "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.DeletePmcSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.DeleteBotSpawn("pmc");
Methods.DisplayMessage(
"Deleted 1 pmc spawn point from "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.DeleteScavSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.DeleteBotSpawn("scav");
Methods.DisplayMessage(
"Deleted 1 scav spawn point from "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.DeletePlayerSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.DeleteBotSpawn("player");
Methods.DisplayMessage(
"Deleted 1 player spawn point from "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.AddPmcSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.AddBotSpawn("pmc");
Methods.DisplayMessage(
"Added 1 pmc spawn point to "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.AddScavSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.AddBotSpawn("scav");
Methods.DisplayMessage(
"Added 1 scav spawn point to "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.AddSniperSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.AddBotSpawn("sniper");
Methods.DisplayMessage(
"Added 1 sniper spawn point to "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.AddPlayerSpawn.Value.BetterIsDown())
{
if (Singleton<GameWorld>.Instance.MainPlayer != null)
{
Routers.AddBotSpawn("player");
Methods.DisplayMessage(
"Added 1 player spawn point to "
+ Singleton<GameWorld>.Instance.MainPlayer.Location,
EFT.Communications.ENotificationIconType.Default
);
}
}
if (Settings.AnnounceKey.Value.BetterIsDown())
{
Methods.DisplayMessage(
"Current preset is " + Routers.GetAnnouncePresetName(),
EFT.Communications.ENotificationIconType.EntryPoint
);
}
}
};
}