Here are some ideas (brainstorming) how we could improve the audio features of Duality.
1. Support Multiple SoundListeners at Once
See #482
2. Adjust the volume via Gizmo
Set the min. / max. distance of the audio emitter via scene editor like scaling an object:

3. Cone Angles
the cone angles (inner and outer) specify how "sharp" the direction is. if inner and outer are 180, the sound is the same from all directions. if inner is 45, and outer is like 60, you'd have the full audio when the direction points at the listener within 45°, no (or minimum) audio at above 60°, and fading between both inbetween those angles
by Adam
4. Audio Effects
Add audio effects to a sound emitter (or sound instance ?)
- Low Pass
- High Pass
- Echo
- Distortion
- Reverb
5. Audio Areas
Define audio areas (like shape of rigidbody ?) so the audio emitter gets the same volume everywhere in this area.
So do u have further proposals and ideas?
Here are some ideas (brainstorming) how we could improve the audio features of Duality.
1. Support Multiple SoundListeners at Once
See #482
2. Adjust the volume via Gizmo

Set the min. / max. distance of the audio emitter via scene editor like scaling an object:
3. Cone Angles
4. Audio Effects
Add audio effects to a sound emitter (or sound instance ?)
5. Audio Areas
Define audio areas (like shape of rigidbody ?) so the audio emitter gets the same volume everywhere in this area.
So do u have further proposals and ideas?